Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Command Confusion [Reaction]
Circumstance: Trigger: A creature fails its save against the seugathi's mindfog
The seugathi determines who the confused creature attacks for that round, instead of the target being randomly determined by the GM. If the chosen target is the confused creature's ally, the creature can immediately attempt a DC 21 Will save; on a success, its target is determined randomly as normal for confusion, and on a critical success the target is no longer confused.
Ability
Envenom Weapon
(manipulate) The seugathi applies their seugathi venom to one weapon they wield.
Ability
Magic Item Mastery
A seugathi can Cast a Spell from a magic item even if the spell isn't on their spell list. All such spells are occult spells and use the seugathi's innate spell DC and attack modifier.
Ability
Mindfog Aura
(enchantment, mental) 20 feet. A creature that starts its turn in the aura must succeed at a DC 21 Will save or become confused for 1 round; on a success, that creature is temporarily immune for 1 minute. A seugathi can suppress or activate this aura as a single action with the concentrate trait.
Ability
Occult Innate Spells
DC 24, attack +16; 3rd hypercognition, levitate, mind reading (×3); Cantrips (3rd) daze, detect magic, mage hand, telekinetic projectile
Ability
Seugathi Venom
(poison) Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage and deafened and stupefied 2 (1 round)
Offense
Melee
Circumstance: combat round (melee)
bite +17 [+13/+9] (agile, finesse), Damage 2d6+5 piercing plus seugathi venom
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Seugathi
Note from Nethys: no description was provided for this trait
Immunity
mental
poison
Item
longsword
Language
Aklo
telepathy 100 feet
Undercommon
Perception
darkvision
tremorsense 30 feet
Resistance
bludgeoning 5