Actions/Abilities/Traits: (D&D 5e)
Action
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage, plus 10 (3d6) fire damage.
Special
Molten Body
A creature that touches the thoqqua or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage. In addition, at the start of each of its turns, the thoqqua deals 10 (3d6) fire damage to any creature grappling it. Any nonmagical weapon made of metal or wood that hits the thoqqua melts or burns. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the thoqqua is destroyed after dealing damage.
Actions/Abilities/Traits: (OSR)
Special
|Burn|Molten Body|Vulnerability to|Cold
You deal 1d6 fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Breath save or catch fire, taking fire damage for an additional Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Breath save to avoid catching on fire.
Special
|Burn|Molten Body|Vulnerability to|Cold
A thoqqua's body is hot enough to melt stone. Anyone striking a thoqqua with a natural weapon or unarmed strike takes 1s6 fire damage. A creature that grapples a thoqqua or is grappled by one takes three times this fire damage each round the grapple persists. A creature that strikes a thoqqua with a manufactured weapon can attempt a Breath save to pull the weapon away from the creature's molten body quickly enough to avoid having the weapon take 1d6 points of fire damage - damage caused to a weapon in this manner is not halved as is normal for damage caused to items, and ignores any AC of 16 or less by the item. As a result, most metal weapons can generally safely strike a thoqqua without taking much damage, but wooden weapons have a significant chance of burning away if used against one of these creatures.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Critical Failure
As failure, but the weapon used to Strike the thoqqua becomes broken unless the weapon is made of metal, has more than 10 Hardness, or is resistant to or immune to fire.
Ability
Critical Ignition
On a critical hit with a body Strike, a thoqqua inflicts an additional 1d6 persistent fire damage.
Ability
Critical Success
The attacker is unaffected.
Ability
Failure
The attacker takes 2d4 fire damage.
Ability
Molten Body
(evocation, fire, primal) A thoqqua's body is hot enough to melt stone. A creature who grabs a thoqqua, is grabbed by a thoqqua, or critically fails a melee Strike with an unarmed attack or agile weapon takes 1d4 fire damage (DC 15 basic Reflex save).
Ability
Reactive Thrash [Reaction]
Circumstance: Trigger: A creature within the thoqqua's reach hits the thoqqua w
The thoqqua instinctively thrashes into the attack, pressing its molten hot scales forward. The attacker must attempt a DC 15 Reflex save.
Ability
Success
The attacker takes 1d4 fire damage.
Offense
Melee
Circumstance: combat round (melee)
beak +9 [+4/-1], Damage 1d8+3 piercing plus 1d6 fire and critical ignition
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
bleed
paralyzed
poison
sleep
Language
(can't speak any language)
Ignan
Perception
darkvision
tremorsense (imprecise) 60 feet
Weakness
cold 5