Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: The thorn guardian is Bonded with or adjacent to its ward;
Variant tattoo guardian
Ability
Attack of Opportunity [Reaction]
Ability
Bond with Ward
Circumstance: The thorn guardian is adjacent to its ward;
The thorn guardian enters its ward's space and encases the creature. This doesn't interfere with its ward's senses or actions. The thorn guardian occupies the same space as its ward and moves with its ward. While worn, the thorn guardian establishes a constant shield other effect with its ward. Attacks that target the thorn guardian target the ward instead but use the higher AC or saving throw values between the thorn guardian and the ward. Area effects apply to both the thorn guardian and the ward, as normal for an area effect.
Ability
Extra Reaction
A thorn guardian gains an additional reaction each turn but can use this extra reaction only to Retaliate.
Ability
Fly Free
Circumstance: The thorn guardian is Bonded with its Ward;
The thorn guardian removes itself from the ward and enters an adjacent space.
Ability
Interpose
Circumstance: The thorn guardian is Bonded with or adjacent to its ward;
The thorn guardian interposes itself between the ward and its foes, granting its ward a +2 circumstance bonus to AC until the start of the thorn guardian's next turn.
Ability
Retaliate [Reaction]
Circumstance: Trigger: A creature within the thorn guardian's reach attacks the
The thorn guardian makes a briar Strike against the triggering creature. If it hits, it deals an additional 2d6 persistent bleed.
Offense
Melee
Circumstance: combat round (melee)
briar +30 [+25/+20], Damage 3d12+12
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
critical hits
death effects
disease
doomed
drained
fatigued
grabbed
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
precision
prone
sickened
unconscious
Perception
darkvision