Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
A toshigami's ward is a specific cherry tree.
Ability
Attack of Opportunity
Ability
Divine Innate Spells
DC 36; 7th finger of death, haste, regenerate; 6th restoration, slow, tree stride (at will; cherry trees only); 5th gentle repose, heal (×3), tree shape (cherry tree only); 4th status; Constant (9th) foresight (self only)
Ability
Fleeting Blossoms
A toshigami's staff Strikes stir up fleeting cherry blossoms that bloom, wilt, and decay all in the space of an instant. On a hit, they deal an additional 1d6 mental damage, as well as an additional 1d6 negative damage to living creatures and an additional 1d6 positive damage to undead.
Ability
Swift Staff Strike
In a rapid series of movements, the toshigami unleashes a deadly assault. The toshigami makes three staff Strikes. The toshigami's multiple attack penalty doesn't increase until after they've made all three Strikes.
Ability
Touch of Ages
(curse, divine) A toshigami's attacks bestow a curse that alters the very flow of time in those they attack. When a toshigami hits a creature with a melee Strike, the creature must attempt a DC 38 Fortitude save as its perspective shifts rapidly between that of advanced age and an infantile state. Regardless of the outcome, the creature is temporarily immune for 1 minute. Critical Success The creature is unaffected. Success The creature becomes clumsy 1, enfeebled 1, and stupefied 1 for 1 round. Failure The creature becomes clumsy 2, enfeebled 2, and stupefied 2 for 1 minute. Critical Failure As failure, but the conditions are permanent.
Ability
Ward
(abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
Offense
Melee
Circumstance: combat round (melee)
staff +30 [+25/+20] (magical, two-hand d8), Damage 2d4+13 bludgeoning plus fleeting blossoms and touch of ages
Trait
Kami
Kami are spirits of the Material Plane that bond with a specific object or place.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Item
+2 striking staff
Language
Common
speak with plants
telepathy 150 feet
Perception
darkvision
Weakness
cold iron 15