Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant male gimmerling
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching Strike. If it loses its claw Strike, it gains a fist Strike that is identical except that it deals bludgeoning damage.
Ability
Critical Failure
As failure, and the target is knocked prone.
Ability
Critical Success
The target is unaffected.
Ability
Disarm
The gimmerling's last action was a success with a Strike that has Disarm in its damage entry. Effect: The gimmerling knocks a held or carried weapon to the ground in the target's space.
Ability
Failure
The target takes 2d10 bludgeoning damage and is flat-footed until the start of its next turn.
Ability
Hungersense
Hungersense allows the gimmerling to sense creatures that require food to live.
Ability
Occult Innate Spells
DC 44, attack +36; 10th alter reality; 9th dispel magic, telepathic demand; 8th disappearance, suggestion, uncontrollable dance; 7th dimension door, heal, plane shift, teleport; Cantrips (10th) daze, message, shield, telekinetic projectile
Ability
Sneak Attack
Werendegar deals 4d6 extra precision damage to flat-footed creatures.
Ability
Success
The target is flat-footed until the start of its next turn.
Ability
Thorny Aura
(aura, primal, transmutation) 15 feet. Thorny roots and barbed vines writhe and twist in the aura, creating difficult hazardous terrain that inflicts 4d6 piercing damage whenever a non-flying creature moves within the aura.
Ability
Trickster's Step
The gimmerling ignores difficult terrain and doesn't trigger traps with its movement. Werendegar also avoids hazardous terrain.
Ability
Trip Up
Circumstance: Trigger: A creature critically fails a melee attack to hit the gi
The triggering creature must attempt a DC 44 Reflex save.
Offense
Melee
Circumstance: combat round (melee)
rapier +40 [+35/+30] (deadly d8, disarm, finesse), Damage 4d6+16 piercing plus 1d6 electricity and 1d6 bleed
Trait
Fey
Creatures of the First World are called the fey.
Item
+2 greater resilient mithral chainmail
+3 major striking greater shock wounding rapier
Language
Aklo
Common
Elven
Gnomish
Sylvan
Perception
hungersense (imprecise
low-light vision)
Weakness
cold iron 20