Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.
Action
Gore
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
Action
Multiattack
The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.
Action
Tail Spike
Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.
Special
Blood Frenzy
The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp.
Special
Relentless (Recharges after a Short or Long Rest)
If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
Special
Siege Monster
The tricenatorus deals double damage to objects and structures.
Special
Tail Spike Regrowth
The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.