Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Agonized Howl
(auditory, enchantment, mental, occult) The unrisen howls in pain at its cursed existence. Creatures within a 30-foot emanation take 9d8 mental damage (DC 30 basic Will save). The unrisen can't use Agonized Howl again for 1d4 rounds.
Ability
Awful Approach
The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a DC 28 Fortitude save or be sickened 1 (sickened 2 on a critical failure). This is a mental and visual effect. The unrisen can't use Awful Approach again for 1d4 rounds.
Ability
Death Grip
Circumstance: The unrisen has a living creature grabbed or restrained;
The unrisen attempts to destroy its victim's life force to share the unrisen's fate. The creature must succeed at a DC 30 Fortitude save or become doomed 1. While the curse lasts, the creature regains only half as many HP from positive healing effects; if it dies, any attempt to raise it from the dead causes it to return as an unrisen. The curse ends automatically if the creature's doomed value is reduced to 0.
Ability
Meant to Live
(occult, necromancy) Whenever an unrisen would take damage from positive energy, it instead heals half that number of Hit Points.
Ability
Resurrection Vulnerability
A creature with a prepared or spontaneous spell that can restore the dead to life (such as breath of life or raise dead) can expend an appropriate spell slot as a 2-action activity to destroy an unrisen within 30 feet. The attempt fails if the unrisen succeeds at a Will save against the creature's spell DC.
Ability
Rise Again
(necromancy, occult) If the unrisen is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 100 Hit Points and is prone in the space in which it was destroyed. The unrisen can't be returned by this ability again for 1 hour.
Offense
Melee
Circumstance: combat round (melee)
jaws +24 [+19/+14] (deadly d10, magical), Damage 3d8+13 piercing plus Grab
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
(can't speak any language)
Common
Perception
darkvision
lifesense 30 feet
Weakness
resurrection vulnerability