Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Burning Rush
(evocation, fire, primal) The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 basic Reflex save. If it critically fails, it is knocked prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.
Ability
Smoke Vision
The striding fire ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
fist +17 [+13/+9] (agile, finesse), Damage 2d8+5 bludgeoning plus 1d6 persistent fire
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
bleed
paralyzed
poison
sleep
Language
Ignan
Perception
darkvision
smoke vision
Weakness
cold 10