Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Accursed Shriek
(curse, evocation, occult, sonic) The Spectral Devil unleashes a terrifying whinny in a 30-foot cone that deals 5d10 sonic damage. Each creature in the area must attempt a DC 29 Reflex save. The Spectral Devil can't use Accursed Shriek for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is frightened 2 by the eerie noise. Critical Failure The creature takes full damage, is frightened 2, and becomes cursed. The victim's mind echoes with the sound of the whinny, impairing concentration. The cursed creature is stupefied 2 until the curse is removed.
Ability
Attack of Opportunity [Reaction]
ghostly hoof only
Ability
Occult Innate Spells
DC 26, attack +18; 4th dimension door, phantasmal killer; 3rd fireball; 2nd obscuring mist; 1st gust of wind (at will); Cantrips (4th) produce flame
Ability
Rejuvenation
(divine, necromancy) Destroying the Spectral Devil releases its pure, evil essence into the world, where it can find a new body and re-form. When the Spectral Devil is destroyed, its essence finds the remains of a dead horse and rebuilds its physical body over the course of 1d10 days. Only completing a consecrate ritual heightened to at least 6th level, which consecrates the site of the Spectral Devil's destruction to a good deity, can prevent the Spectral Devil from returning and haunting the world once more.
Ability
Trample
Medium or smaller, ghostly hoof, DC 26
Offense
Melee
Circumstance: combat round (melee)
ghostly jaws +23 [+18/+13] (finesse, versatile P), Damage 2d12+13 negative
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
disease
fear
paralyzed
poison
precision
unconscious
Language
Abyssal
Varisian
Perception
greater darkvision
scent (imprecise) 30 feet
Resistance
all damage 10 (except cold iron
force
ghost touch
or positive^ double resistance vs. non-magical)