Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage.
Action
Demon's Kiss
If an incapacitated target is within five feet of the vargouille, the vargouille can kiss that creature, which must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma at the end of each hour, as its facial features take on a fiendish aspect. The curse is held at bay by direct sunlight or the daylight spell. Once the cursed target's Charisma drops to 2, it suffers an excruciating, violent death as its head tears away from its body to become a new vargouille. The curse can be ended only by a remove curse or greater restoration spell. The physical changes are undone when the curse ends through these means.
Action
Stunning Shriek
The vargouille unleashes a piercing shriek. Creatures within 30 feet of the vargouille that hear the shriek must succeed on a DC 12 Wisdom saving throw or be frightened and stunned until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If the creature's saving throw is successful, then it is immune to the vargouille's shrieks for the next hour.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
5 bite (1d4 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Aligned
Your natural weapons, as well as any weapons you wield, are treated as Evil for the purpose of resolving resistance.
Special
|Aligned
Kiss A vargouille can kiss a helpless target by making a successful melee attack (this provokes attacks of opportunity).
Special
|Aligned
A kissed opponent must succeed on a Spell save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation).
Special
|Aligned
First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs.
Special
|Aligned
During the next 1d6 hours, the victim suffers 1d4 points of Intelligence damage each hour. The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect.
Special
|Aligned
Poison Bite-injury; save Death; frequency once; effect damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check; cure 1 save.
Special
|Aligned
Shriek Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a Paralysis save or be paralyzed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille's shriek for 24 hours.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Skill Focus (Stealth)
Action
Feat 2
Weapon Finesse
Action
Melee 1
bite +5 (1d4 plus poison)
Special
Kiss (Su)
A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.
Special
Poison (Su)
Bite-injury; save Fort DC 12; frequency once; effect damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check; cure 1 save. The save DC is Constitution-based.
Special
Shriek (Su)
Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a DC 12 Fortitude save or be paralyzed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille's shriek for 24 hours. The save DC is Constitution-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Tenacious Wounds
(curse, necromancy, occult) A creature who takes poison damage from a vargouille must succeed at a DC 18 Fortitude save or be cursed. The cursed creature can't regain HP except via magic, and anyone Casting a Spell to heal the creature must succeed at a DC 18 counteract check or the healing has no effect. The vargouille's counteract level is equal to its creature level. A creature can attempt a new DC 18 Fortitude save once per day (typically when it makes its daily preparations) to end this curse. The curse ends automatically if the creature is healed to maximum HP.
Ability
Vargouille's Kiss
Circumstance: The vargouille is adjacent to a paralyzed, unconscious, or willin
The vargouille nuzzles up against a helpless or willing humanoid creature in a parody of a lover's kiss—the creature must then attempt a saving throw or begin an unsettling transformation into a vargouille. The sickened, stupefied, and unconscious conditions from Vargouille's Kiss don't improve on their own until the disease is cured. This disease can't progress in stage as long as the victim is in sunlight or in the area of a 3rd-level or higher light effect. Saving Throw DC 18 Fortitude; Stage 1 no ill effect (2 hours); Stage 2 victim's hair falls out, sickened 1 (2 hours); Stage 3 victim's ears elongate into winglike shapes and their teeth grow tangled and sharp, stupefied 1 (2 hours); Stage 4 as Stage 3, but the victim falls unconscious (2 hours); Stage 5 death, and the victim's head transforms into a new vargouille that detaches from the body and flies off to spread evil on its own.
Ability
Vargouille's Shriek
(auditory, evocation, incapacitation, occult, visual) The vargouille distends its jaw awfully and emits an unnerving shriek. All creatures within 60 feet who can see and hear the vargouille must attempt a DC 15 Fortitude save. Success The creature is unaffected and is temporarily immune to Vargouille's Shriek for 24 hours. Failure The creature is paralyzed until the end of its next turn. Critical Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Offense
Melee
Circumstance: combat round (melee)
bite +10 [+6/+2] (agile, finesse), Damage 1d8 piercing plus 1d6 poison
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Daemonic
Perception
darkvision