Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Deepest Fear
(aura, emotion, fear, illusion, mental, visual) 60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become frightened 1. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.
Ability
Devour Soul
Circumstance: The bogeyman has killed a creature within the last round and is a
The bogeyman consumes the creature's soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bogeyman has been slain. The bogeyman regains Hit Points equal to double the level of the consumed creature. Each time the bogeyman consumes 10 souls, it increases its level by 1, and its statistics improve accordingly.
Ability
Mobility
When the bogeyman uses a Stride action to move half their Speed or less, that movement does not trigger reactions.
Ability
Occult Innate Spells
DC 27; 4th gaseous form, invisibility, nightmare, phantasmal killer; 3rd fear, mind reading; 2nd knock (at will); Cantrips (4th) ghost sound, message; Constant (4th) tongues
Ability
Sneak Attack
The bogeyman deals 1d6 extra precision damage to flat-footed creatures.
Ability
Striking Fear
(emotion, fear, mental) If a bogeyman scores a critical hit with a claw Strike, the target must attempt a DC 29 Will save. Critical Success The target is unaffected.Success The target is frightened 1.Failure The target is frightened 2.Critical Failure The target is frightened 3 and fleeing for 1 round.
Ability
Surprise Attack
On the first round of combat, creatures that haven't acted yet are flat-footed to the bogeyman.
Offense
Melee
Circumstance: combat round (melee)
claw +21 [+17/+13] (agile, finesse, magical), Damage 2d12+9 slashing plus striking fear
Trait
Fey
Creatures of the First World are called the fey.
Immunity
fear
Language
Aklo
Common
Sylvan
tongues
Perception
low-light vision
Weakness
cold iron 10