Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) radiant damage.
Action
Multiattack
The garuda makes one bite attack and two spear attacks, or attacks with its radiant breath.
Action
Radiant Breath (Reset 5-6)
The jyoti breathes out a gout of radiant light in either a 60-foot line (5 feet wide) or in a 30-foot-long cone. Creatures in the area must make a DC 17 Dexterity saving throw or take 38 (11d6) radiant damage, or half as much on a successful save. Living creatures failing their Dexterity saving throw must succeed on a DC 17 Constitution saving throw or be blinded until the end of their next turn. Undead failing their Dexterity saving throw take an additional 11 radiant damage.
Action
Spear
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage two-handed and 10 (3d6) radiant damage. If the jyoti scores a critical hit with its spear against an undead or creature from the Negative Plane or Shadowfell, that creature takes an additional 21 (6d6) radiant damage. The jyoti's spear is a magical weapon in its hands.
Special
1/day each
dimension door, lesser restoration
Special
3/day each
cure wounds, (cast as a 3rd-level spell), daylight, guiding bolt
Special
Breath of Life
Creatures within 30 feet of the jyoti have advantage on death saving throws. If the jyoti casts cure wounds on a creature at 0 hit points, that creature heals the maximum amount.
Special
Divine Aversion
Jyoti dislike deities and their divine spellcasting servants. They have advantage on saving throws against magical spells or attacks cast by clerics and paladins, as well as those used by celestials and fiends.
Special
Innate Spellcasting
The jyoti's spell casting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
Special
Positive Affinity
The jyoti can exist comfortably on the Positive Plane. It is never harmed (and does not benefit) from environmental effects of the Positive Plane. In addition, because of their attunement to positive energy, any cure wounds spell or similar healing effect always heals the maximum amount when used on a jyoti.
Special
Regeneration
The jyoti regains 10 hit points at the start of its turn. If it takes necrotic damage, this trait doesn't function at the start of its next turn. The jyoti dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
+1
1
Special (Ex)
Positive Energy Affinity
Special (Su)
Breath Weapon (Su)
Special (Su)
Divine Aversion (Su)
Special (Su)
Positive Energy (Su)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
g|Positive Energy|Positive Energy
Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Special
|BReath Weapon|ve Energy|Affinity
A jyoti's breath weapon is a focused burst of searing fire infused with enervating/positive energy. 6d6 damage; Undead in the area take damage using d8's instead of d6's.
Special
|Fast Healing|Positive Energy|Pos
You regain hit points at 10 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts.
Special
|BReath Weapon|Divine Aversion|ity
Jyoti dislike deities and are never divine spellcasters. Jyoti gain a +2 racial bonus on saves against divine magical effects.
Special
|Positive Energy|Affinity
A jyoti's natural weapons and any weapon it wields strike incorporeal creatures as if they were corporeal. In addition, any weapon (natural or manufactured) a jyoti uses deals 1d6 additional fire damage on a hit.
Special
nergy|Affinity
A jyoti can exist comfortably on the Positive Energy Plane, and does not benefit (or suffer) from that plane's overwhelming infusions of life-giving energies. Whenever a jyoti is subjected to a magical healing effect, that effect functions at its full potential, as if all dice rolled result at their maximum possible values.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic (+2 vs. divine magic)
Ability
Breath Weapon
(evocation, fire, occult) The jyoti breathes a blast of searing flame infused with positive energy in a 40-foot cone that deals 8d6 fire damage plus 4d6 positive damage to creatures in the area (DC 28 basic Reflex save). The jyoti can't use Breath Weapon again for 1d4 rounds.
Ability
Infuse Weapons
(occult, evocation) Any weapon a jyoti wields becomes a flaming ghost touch weapon while the jyoti holds it.
Ability
Occult Innate Spells
DC 28, attack +20; 5th banishment, breath of life; 4th dimension door, heal, searing light; 3rd heal (×3); 2nd restoration (×3); Cantrips (5th) disrupt undead, light
Ability
Positive Energy Affinity
Positive healing effects always heal the jyoti for the maximum amount. It doesn't gain the automatic Hit Points or temporary Hit Points from being on a plane with the positive planar essence.
Offense
Melee
Circumstance: combat round (melee)
flaming ghost touch longspear +20 [+15/+10] (magical, reach 10 feet), Damage 2d8+6 piercing plus 1d6 fire
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Positive
Effects with this trait heal living creatures with positive energy, deal positive energy damage to undead, or manipulate positive energy. Planes with this trait are awash with life energy of such intensity that it can harm living creatures. Creatures with this trait are natives of the Positive Energy Plane. They can survive the basic environmental effects of the Positive Energy Plane.
Immunity
death effects
disease
poison
Item
+1 striking longspear
Language
Common
Jyoti
Perception
darkvision
Resistance
fire 10
negative 10