Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 35; 7th plane shift (to and from the vazgorlu's demiplane only), teleport (x3); 4th dimension door (at will); Constant (4th) air walk
Ability
Critical Failure
As failure, but the target is transported to the vazgorlu's demiplane after resolving the triggering Strike against it.
Ability
Critical Success
The target resists the teleportation, and the vazgorlu can't use Hostile Juxtaposition for 1d4 rounds.
Ability
Demiplane Lair
A vazgorlu maintains a 30-foot-diameter demiplane in the Astral Plane. Gravity in this demiplane pulls out from the center, so that creatures can walk upon the inner surface. A vazgorlu's demiplane lair lacks a built-in point of exit, and if the vazgorlu fails to visit the demiplane during a 24-hour period, the demiplane collapses— all objects and creatures within are then returned to their original locations in the multiverse before they entered the demiplane. A vazgorlu can create a replacement demiplane lair with 24 hours of concentration.
Ability
Dimensional Tether
A creature hit by a vazgorlu's web Strike is immobilized and stuck to the nearest surface until it Escapes (DC 42). As long as it remains immobilized by the web, the web attempts to counteract any effect that would move the webbed creature to another plane, with a counteract level of 10 and using the vazgorlu's Arcana skill to attempt the counteract check.
Ability
Failure
The target and the vazgorlu instantly swap places, and the triggering Strike is resolved against the target instead.
Ability
Hostile Juxtaposition
Circumstance: Trigger: A creature targets the vazgorlu with a Strike;
The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using dimension door in the instant before the Strike. The target must attempt a DC 39 Will save.
Ability
Redirect Portal
A vazgorlu can spend 10 minutes in contact with a magical portal to redirect it, causing the portal to instead lead to its demiplane lair. To do so, the vazgorlu must succeed at a Portal Lore check (the DC is either equal to the caster's spell DC for a portal created by a spell, or set by the portal's level, as listed here; if the portal in question has no level listed, assume it's a 20th-level portal).
Ability
Success
The target resists the teleportation.
Offense
Melee
Circumstance: combat round (melee)
fangs +38 [+33/+28] (reach 10 feet), Damage 4d10+8 piercing plus 3d10 acid
Offense
Ranged
Circumstance: combat round (ranged)
web +38 [+33/+28] (range increment 60 feet), Damage 6d6+8 acid plus dimensional tether
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Astral
Astral creatures are native of the Astral Plane. They can survive the basic environmental effects of the Astral Plane.
Immunity
acid
paralyzed
sleep
Language
Abyssal
Aklo
Celestial
Daemonic
Infernal
Protean
Requian
Utopian
Perception
darkvision
Resistance
cold 15
physical 10 (except cold iron)