Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Champion Focus Spell
DC 24, 1 Focus Point; 3rd lay on hands
Ability
Divine Innate Spells
DC 24; 4th dimension door, divine wrath; 3rd calm emotions, remove disease; 2nd detect alignment (at will; evil only), invisibility (at will; self only); Constant (5th) speak with animals, tongues
Ability
Fox's Cunning
A vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5] (finesse, good, magical), Damage 2d10+4 piercing plus 1d6 good
Trait
Agathion
This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Item
handheld instrument
Language
Common
Draconic
Infernal
speak with animals
tongues
Perception
darkvision
Weakness
evil 5