Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: A creature within reach of the winter wolf's jaws attack
+1 status to all saves vs. positive
Ability
Absorb
Circumstance: Trigger: The warsworn moves into a dying creature's space.
The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by wish or a similarly powerful effect.
Ability
Animated Weapons
(divine, evocation) The warsworn assumes control of unattended weapons within 100 feet, forcing them to levitate around it. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet.
Ability
Attack of Opportunity
Ability
Energy Drain
(divine, necromancy) When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a DC 35 Fortitude save or become drained 2 and doomed 1. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours.
Ability
Frightful Presence
(aura, emotion, fear, mental) 100 feet, DC 35
Ability
Plummet
A creature hit by a warsworn's scrap ball Strike must attempt a DC 37 Reflex save. On a failure, the target falls prone; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap (DC 37 to Escape).
Ability
Trample
Huge or smaller, corpse wave, DC 37
Offense
Melee
Circumstance: combat round (melee)
corpse wave +32 [+27/+22] (magical), Damage 4d12+9 bludgeoning plus energy drain
Offense
Ranged
Circumstance: combat round (ranged)
scrap ball +28 [+23/+18] (magical, range increment 100 feet), Damage 4d12+9 bludgeoning plus plummet
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyze
poison
unconscious
Language
(can't speak any language)
Common
Perception
darkvision