Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aura of Discarded Things
(aura, occult, transmutation) 30 feet. Items in the emanation can't regain Hit Points unless the effect that attempts to repair them counteracts the aura, which has a counteract level of 5 and a counteract DC of 30.
Ability
Debris Shield [Reaction]
Circumstance: Trigger: The weykoward is targeted by an attack from an attacker
The weykoward intercepts the attack with junk, gaining a +2 circumstance bonus to its AC against the triggering attack. If the attack misses and the attacker is within the weykoward's reach, it can Shove the attacker. It doesn't need a hand free to Shove.
Ability
Wasting Gaze
(occult, transmutation) The weykoward glances at an item of 4 Bulk or less it can see within 30 feet. A creature holding or wearing the object must attempt a DC 26 Will save. An unattended item always critically fails this save. Critical Success The targeted item is unaffected. All of the creature's equipment is immune to Wasting Gaze for 24 hours. Success The item is unaffected. Failure The item loses 10d6 Hit Points; this can make the item broken, but it can't reduce the target's Hit Points beyond its Broken Threshold. Critical Failure The target item loses 20d6 Hit Points. This can't reduce the item below 1 Hit Point.
Offense
Melee
Circumstance: combat round (melee)
fist +23 [+18/+13] (magical), Damage 2d12+13 bludgeoning plus Push
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Item
in the emanation can't regain Hit Points unless the effect that attempts to repair them counteracts
which has a counteract level of 5 and a counteract DC of 30.
Perception
darkvision
Resistance
physical 10 (except adamantine)