Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike, and lose their weapon Strikes.
Ability
Curse of the Wereant
(curse, necromancy, primal) This curse affects only humanoids; Saving Throw DC 34 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
Ability
Envenomed Weapons
Weapons the wereant poisoner holds deal an additional 2d6 persistent poison damage as poison seeps from the wereant's hands onto the weapon. Weapons cease to deal this persistent poison damage once the wereant lets them go. The kukri Strikes above include this persistent poison damage.
Ability
Gnawing Retort [Reaction]
Circumstance: Trigger: A creature adjacent to the wereant critically misses the
The wereant makes a mandibles Strike against the triggering creature.
Ability
Hive Mind
(divination, primal) Wereants operate with a shared hive intelligence. While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.
Ability
Insect Empathy
(divination, primal) The wereant can communicate with insects.
Ability
Moon Frenzy
(polymorph, primal, transmutation) When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape, becomes one size larger, increases their reach by 5 feet, and increases the damage of their mandibles Strike by 2. When the moon sets or the sun rises, the wereant returns to humanoid form and is fatigued for 2d4 hours.
Ability
Poisonous Flurry
The wereant poisoner makes two kukri Strikes and a mandibles Strike in any order.
Ability
Vitriolic Strikes
If the wereant critically hits a creature with a melee Strike, that creature can't recover from persistent poison damage for 1 round.
Offense
Melee
Circumstance: combat round (melee)
mandibles +31 [+26/+21], Damage 3d10+12 slashing plus 2d6 persistent poison and curse of the wereant
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Werecreature
These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces them to shift involuntarily.
Item
+2 greater striking kukri (2)
Language
Common
insect empathy
telepathy 120 feet
Perception
darkvision
scent (imprecise) 30 feet
Weakness
silver 15