Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
All-Knowing Eyes
(aura, divination, divine, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 34 Will save. If the creature fails, any Deception check it attempts until the end of its next turn has its result reduced by one degree of success. On a failed saving throw, a creature that is currently disguised or in a shape other than its true form also becomes stupefied 1 until the end of its next turn.
Ability
Divine Innate Spells
DC 37, attack +29; 8th antimagic field, divine wrath; 7th divine decree, flame strike, prying eye, zealous conviction; Constant (8th) discern lies, tongues, true seeing
Ability
Fiery Spokes
(divine, evocation, fire, good) The wheel archon spins furiously, emitting a rain of divine fire. All creatures in a 60-foot emanation take 12d6 fire damage and 5d6 good damage (DC 37 basic Reflex save). The wheel archon can't use Fiery Spokes for 1d4 rounds.
Ability
Focus Gaze
(concentrate, divination, divine, mental, visual) The wheel archon fixes its gaze on a creature they can see within 30 feet. The target must immediately attempt a DC 37 Will save against the wheel archon's all-knowing eyes. If the creature is under any magical effect that disguises it or has altered its shape, the wheel archon attempts to counter that magical disguise effect (counteract +29, 8th level). After attempting its save, the creature is then temporarily immune until the start of the wheel archon's next turn.
Offense
Melee
Circumstance: combat round (melee)
slam +30 [+25/+20] (good, magical), Damage 3d12+14 bludgeoning plus 1d6 good
Offense
Ranged
Circumstance: combat round (ranged)
tongue of flame +33 [+28/+23] (fire, good, magical, range 30 feet), Damage 3d4+8 fire plus 1d6 good
Trait
Archon
Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.
Trait
Celestial
Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
Language
Draconic
Infernal
tongues
Perception
darkvision
discern lies
true seeing
Weakness
evil 15