Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Draw
If the fly's last action was a successful proboscis Strike, it sucks its target's blood. The target takes 1d4 bleed damage (or 1d6 bleed damage if the target is an animal).
Ability
Blood Scent
The giant tsetse fly can detect blood within 30 feet. This is a precise sense against creatures within 30 feet that are bleeding.
Ability
Sleeping Sickness
(disease) Saving Throw DC 18 Fortitude; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 1 and drained 1 (1 day); Stage 3 unconscious (1 day); Stage 4 as Stage 3 (1 day); Stage 5 dead
Offense
Melee
Circumstance: combat round (melee)
proboscis +11 [+6/+1], Damage 1d6+5 piercing plus sleeping sickness
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Immunity
disease
sleep
Perception
blood scent
scent (imprecise) 60 feet