Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Burrowing Agony
The swarm deals 4d6 piercing damage and 2d4 persistent bleed damage to every creature in its space (DC 29 basic Reflex save). The first time per round that a creature is affected by an aukashungi swarm's Burrowing Agony, the creature is also exposed to expeditious evolution.
Ability
Expeditious Evolution
4 (1 day).
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Immunity
precision
swarm mind
Perception
greater darkvision
tremorsense (imprecise) 30 feet
Resistance
bludgeoning 5
piercing 10
slashing 10
Weakness
area damage 10
splash damage 10