Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
The trunk slithers across the battlefield, still animated, and acts in initiative right after the mammoth. It retains Greater Constrict and trunk Strikes but can't use tusk Strikes, foot Strikes, or Shambling Trample. It has all the stats of the mammoth, except its AC is reduced to 23, it has only 50 Hit Points, and its Speed is 10 feet. Damage dealt to the severed trunk has no effect on the zombie mammoth.
Ability
Greater Constrict
2d10+7 bludgeoning, DC 30
Ability
Severed Trunk
When the zombie mammoth is hit by a critical hit that deals slashing damage, the mammoth's trunk is severed from its body. Any creature grabbed or restrained with the trunk is released, and the mammoth loses its trunk Strike and Greater Constrict.
Ability
Shambling Trample
As Trample (Large or smaller, foot, DC 30), but the zombie mammoth Strides up to its Speed instead of double.
Ability
Slow
A zombie mammoth is permanently slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
tusk +24 [+19/+14] (reach 15 feet), Damage 3d10+13 piercing
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 10
slashing 10