Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Ambush
40 feet
Ability
Deep Breath
The behemoth hippopotamus can hold its breath for 1 hour.
Ability
Double Chomp
The behemoth hippo makes a jaws Strike targeting two creatures adjacent to each other. Roll the attack and damage once, and apply it to each creature separately. An Engulfing Chomp counts as two attacks for the multiple attack penalty.
Ability
Swallow Whole
Medium, 2d12+10 bludgeoning, Rupture 26.
Ability
Trample
Large or smaller, foot, DC 29
Offense
Capsize
The behemoth hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The behemoth hippopotamus must succeed at an Athletics check with a DC of 30 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (deadly d12, reach 10 feet), Damage 2d12+10 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet