Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Dual Tusks
The zombie mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Ability
Grabbing Trunk
A Medium or smaller creature hit by the zombie mammoth's trunk is grabbed. If the mammoth moves, it can bring the grabbed creature along with it.
Ability
Impaling Tusks
The zombie mammoth makes a tusk Strike against a creature it's grabbing with its trunk. If the attack hits, the creature is impaled upon one of the mammoth's tusks, freeing the trunk to make attacks. Each of the mammoth's tusks can hold two Medium or smaller creatures. A mammoth can attack with its tusks while creatures are impaled upon them.
Ability
Slow
A zombie is permanently slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
tusk +20 [+15/+10] (reach 15 feet), Damage 2d8+10 piercing
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
scent (imprecise) 30 feet
Weakness
positive 10
slashing 10