Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male cyclops atrophied lich
Ability
Arcane Prepared Spells
DC 35, attack +27; 6th dispel magic, dominate, vampiric exsanguination; 5th dimension door, mind probe, tongues; 4th dimension door, phantasmal killer, suggestion; 3rd magic missile, mind reading, paralyze; 2nd mirror image, resist energy, telekinetic maneuver; 1st command, ray of enfeeblement, true strike; Cantrips (6th) chill touch, mage hand, read aura, shield, telekinetic projectile
Ability
Atrophied Lich
Sometimes, a lich that remains immobile and insensible for extended periods of time—as Vordakai did after he was imprisoned in his tomb just prior to Earthfall 10,000 years ago—can become atrophied. The exact effects of atrophy vary from lich to lich but always result in a reduction of spellcasting power and damage to their soul cage link.
Ability
Consume Memories
(attack, arcane, enchantment, mental) Vordakai draws out a creature's memories and consumes them, learning bits and pieces of the world through the victim's thoughts. The lich makes a hand Strike against the target; if he hits, he deals 6d6 negative energy damage. The target must attempt a DC 32 Will save, after which it is temporarily immune to Consume Memories for 24 hours. Critical Success The target takes no additional ill effects. Success The target becomes stupefied 1 for 1 round. Failure The target becomes stupefied 1 with an unlimited duration. Vordakai gains a +1 status bonus to all skill checks for 1 minute as a result of the consumed memories. Critical Failure As failure, but the target is stupefied 2 with an unlimited duration. In addition, Vordakai can telepathically learn one specific bit of secret information known by the victim, subject to the GM's discretion.
Ability
Counterspell [Reaction]
Circumstance: Trigger: A creature casts a spell Vordakai has prepared.
Vordakai expends a prepared spell to counter the triggering creature's casting of that same spell. He loses its spell slot as if he had cast the triggering spell. He then attempts to counteract the triggering spell.
Ability
Drain Oculus
Frequency: once per day
Effect: Vordakai taps into the Oculus of Abaddon's power to cast any arcane spell up to 6th level, even if the spell being cast is not one of his prepared spells.
Ability
Familiar
Vordakai's familiar, Horagnamon, is on page 254.
Ability
Flash of Insight [Free Action]
Circumstance: Trigger: Vordakai is about to roll a d20.
Frequency: once per day
Vordakai peers into an occluded spectrum of possible futures. He gets a success (but not a critical success) without rolling.
Ability
Frightful Presence
(aura, emotion, fear, mental) 60 feet, DC 29
Ability
Paralyzing Touch
(arcane, curse, incapacitation, necromancy) A creature damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Ability
Rituals
; 8th imprisonment (cannot currently cast); 6th planar binding; 2nd create undead
Ability
Steady Spellcasting
If a reaction would disrupt Vordakai's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.
Offense
Melee
Circumstance: combat round (melee)
hand +24 [+19/+14] (reach 10 feet, finesse, magical), Damage 4d8 negative plus paralyzing touch
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
Oculus of Abaddon
spellbook
Language
Cyclops
Daemonic
Jotun
Necril
Perception
darkvision
true seeing
Resistance
cold 10
physical 10 (except magical bludgeoning)