PAGE 7
Prev
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 8
Page 9
Page 10
Page 11
Page 12
Page 13
Page 14
Page 15
Page 16
PAGE 7
Next
DEXAM LAIR 1.     Altar 2.     Ogres 3.     Dexam 4.     Manticores 5.     Otyughs 6.     Elf Fighter Corpse 7.     Gryphons 8.     Trap 9.     Stairs to Leave the Lair You’re now at 1 confronting the evil beholder but Fzoul, the actual lord of the keep, intervene with his men to stop Dexam. During the conversation that follows your fourth bond disappears. Now Dexam’s minions and Fzoul’s soldiers battle each other so sneak past them and exit the room by the north door. You  must  now  find  and  kill  Dexam  so  disband  the  ogres  at  2  and  go  directly  to  3.  Rest  before entering  and  cast  some  protective  spells.  With  Dexam  there  are  some  minotaurs  and  the  hooded woman that reveals herself to be a medusa. Cast a couple of “Fireball” spells to clean the area from the medusa and the minotaurs then concentrate your melee power on Dexam. Your only way to end this combat with all your characters alive is to end it quickly. When finished choose to continue the combat  to  heal  your  party  because  you’re  immediately  attacked  by  Zhentrim  forces  but  some “Fireball” spells will end the problem. You’ve now recovered the last artefact mentioned by Dimswart: the amulet of Lathander. (Note that you  obtained  the  first  one,  the  Helm  of  Dragons,  by  killing  Dracandros  and  the  second  one,  the Gauntlet of Moander, by eliminating the three bits of Moander). Feel free to explore the lair now and destroy all monster groups. Get the treasure on the elf body at 6 disarming his trap then exit the lair from 9. Olive will escort you out in the wilderness. You cannot re-enter the city because of a civil war but it doesn’t really matter, there is only one bond left on your arm. Now, before the final part of the game, it’s a good time to fulfil some side-quests. In every city not included in the main path there are secret dungeons if you choose to “Search the area” instead of entering it. In nearly all of these dungeons there is a mini-quest randomly placed in them so your main objective is to travel across these levels to uncover the quests and make a lot of experience along  the  way.  When  you’ve  finished  with  the  side-quests  return  to  the  Standing  Stone  and  the mysterious man will reveal himself. Your new destination is Myth Drannor so journey on and enter the city. Here follows the maps of these dungeons: