Code Name: Razor Vehicle Type: Armored Reconnaissance Built by: Recycler | |
Physics: Forward = 25 m/s Reverse = 25 m/s Strafe = 20 m/s Turn Speed = 150° per second Armor: 25mm EDD Ammo: 1000 cells Standard Weapons: Minigun (2) |
The front end of the US attack force, the Razor is built for speed and agility
with only modest armament to aid in combat. It was
designed as a reconnaissance vehicle. Relying exclusively on it in a combat
situation is not recommended. While the canopy design is almost identical, dubbing the Razor a variant of the P-47 "Thunderbolt" fighter plane would be a massive understatement. It has been retrofitted with twin V-thruster engines and a unique tri-mounted stabilizer system, granting it speed bursts of up to 60 meters per second. Recent modifications on the exhaust ports allow the engine's thrust to be aimed in any direction, giving the Razor a lightning fast turn speed as well as limited vertical take-off and landing (VTOL) capability. |
Code Name: Grizzly Vehicle Type: Armored Assault Tank Built by: Unit Factory | |
Physics: Forward = 20 m/s Reverse = 15 m/s Strafe = 20 m/s Turn Speed = 90° per second Armor: 30mm EDD Ammo: 1200 cells Standard Weapons: AT-Stabber Minigun; Manual Detonation Mortar; Thumper |
Based on the successful M60 series of ground tanks, the A7 is an extraordinarily
versatile fighter and the backbone of the extra-terrestrial forces. Its wide selection
of armaments makes it a devastating presence in almost any combat situation, while its
six-point Articulated Exhaust V-Thruster array provides 2000 horsepower and the
ability to reach speeds of 20 meters per second. Though still one of the most agile attackers in the NSDF, the Grizzly is weighted down enormously by its special grade of bio-metallic armor, capable of equally distributing damage (EDD) over the entire craft. This fortifies the vehicle by making concentrated attacks on a single part of the exterior ineffective. |
Code Name: Wolverine Vehicle Type: Mid-Range Armored Assault Tank Built by: Unit Factory | |
Physics: Forward = 20 m/s Reverse = 15 m/s Strafe = 20 m/s Turn Speed = 90° per second Armor: 25mm EDD Ammo: 1000 cells Standard Weapons: Hornet Missile; Shadow Missile; Proximity Mine |
A variant of the M60A7, the Wolverine differs from the Grizzly mainly in its
armament. It is equipped with Hornet concussion missiles for larger targets and
advanced Shadow heat seekers for fast-moving opponents, making it a strong mid-range
attacker, but a sluggish close-combat fighter. The added load of the Wolverine's dual missile systems is balanced by a slight reduction in EDD shielding. |
Code Name: Badger Vehicle Type: Self-Propelled Defensive Turret Built by: Recycler | |
Physics: Forward = 15 m/s Reverse = 15 m/s Strafe = 15 m/s Turn Speed = 60° per second Armor: 20mm EDD Ammo: 2000 cells Standard Weapons: Minigun |
The M173 Badger is a vital defensive unit, best suited for use along the perimeter of a friendly base. Once there, it immobilizes and deploys its STAB hooks (Stabilized Terrain Adapting Base). The low-weight turret must be locked into the terrain before firing to avoid kickback and maintain accuracy. The Badger can be repositioned when needed, but it cannot fire when its STAB unit is not deployed. Because of the turret's slow turn rate, the Badger is most effective within a ridge or canyon pass where an oncoming vehicle cannot maneuver around it. If used in this capacity, the Badger can handle multiple attackers. |
Code Name: Bobcat Vehicle Type: Armored Assault Tank Built by: Unit Factory | |
Physics: Forward = 20 m/s Reverse = 15 m/s Strafe = 20 m/s Turn Speed = 120° per second Armor: 25mm EDD Ammo: 1200 cells Standard Weapons: AT-Stabber; Hornet; Solar Flare |
A less powerful, less versatile older sibling to the Grizzly. The Bobcat was designed to be the NSDF's main battle tank and served in large numbers during the initial Lunar establishment years, but has fallen out of use since Dr. Arkin's demands for a more effective replacement. Nonetheless, the Bobcat is a low-cost, reliable offensive unit. |
Code Name: Thunderbolt Vehicle Type: Heavy Strike Cruiser Built by: Unit Factory | |
Physics: Forward = 25 m/s Reverse = 15 m/s Strafe = 10 m/s Turn Speed = 60° per second Armor: 20mm EDD Ammo: 1900 cells Standard Weapons: Rocket Bomb (2) |
The Thunderbolt is one of the most powerful vehicles in NSDF service. Chico
Aerospace developed the bomber to perform as a fast-strike cruiser, able to eliminate
primary targets before enemy defense units can provide support. In standard
configuration, it carries two of the potent BFE9 "Fire-and-Forget" Rocket Bombs for
single salvo attacks against heavily armored targets such as barracks, Recyclers, and
supply facilities. Because of its armament, the Thunderbolt is not well suited to extended melees and should be given ample support if it is likely to come in contact with enemy fighters on an attack run. |
Code Name: Tracker Vehicle Type: Armored Personnel Carrier Built by: Unit Factory | |
Physics: Forward = 8 m/s Reverse = 8 m/s Strafe = 8 m/s Turn Speed = 90° per second Armor: 50mm EDD Standard Weapons: Unarmed |
The Tracker APC is well-armored, but nonetheless vulnerable due to its lack of weaponry. The Tracker's functions are infantry transport and pilot recovery only. It should not travel without a formidable escort, especially when carrying personnel. The Tracker carries five infantrymen which can be used to attack lightly defended targets. Order the Tracker to attack a target and the infantry will deploy and attack. |
Code Name: Longbow Vehicle Type: Self-Propelled Long-Range Artillery Turret Built by: Unit Factory | |
Physics: Forward = 15 m/s Reverse = 10 m/s Strafe = 15 m/s Turn Speed = 90° per second Armor: 30mm EDD Ammo: 2000mm cells Standard Weapons: Howitzer |
The M183 Longbow is much the same as the M173 Badger, save for its armament's
range and damage capabilities. With its STAB unit deployed, the Longbow can accurately
deliver heavy impact shells up to 750 meters away, carefully extrapolating the enemy's
position based on its velocity and orientation when the shot is fired. This unit
compliments the field commander's vehicle perfectly. Commanders on the front line can
order artillery strikes by linking with the Longbow's communications channel and
relaying the desired coordinates. Unfortunately, the calculated precision of the Longbow at long ranges makes it virtually useless in close quarters, where enemy positions change rapidly relative to its position. The Longbow is often paired with the Badger to account for this shortcoming. |
Code Name: Sasquach Vehicle Type: Mobile Assault Turret Built by: Unit Factory | |
Physics: Forward = 5.5 m/s Reverse = 5.5 m/s Strafe = 2 m/s Turn Speed = 90° per second Armor: 40mm EDD Ammo: 2000mm cells Standard Weapons: AT-Stabber (2); Popgun |
The mysterious product of a long-dead alien race, the Sasquatch is one of the
NSDF's greatest assets. It has far and away the greatest firepower of any vehicle,
with configurations that allow it to carry multiple missiles, cannons, mortars, and
special weapons systems. The Sasquatch's primary means of propulsion is a titanium-reinforced hydraulic engine, powering the legs at no more than 8 meters per second. Part of this lumbering pace can be attributed to the weight of its thick EDD armor plating, making it a slow, but almost unstoppable attacker. |
Code Name: Unabomber Vehicle Type: Mine Deployment and Recovery Built by: Unit Factory | |
Physics: Forward = 15 m/s Reverse = 10 m/s Strafe = 15 m/s Turn Speed = 90° per second Armor: 30mm EDD Ammo: 2000mm cells Standard Weapons: Proximity Mine |
The Unabomber is a defensive unit with one valuable function; it is capable of
dropping smart-mines from its fish-like hull that will not detonate in the proximity
of friendly vehicles, making them a safe and effective fortification along a base's
perimeter. To use the Minelayer, move it to an area that you wish to defend. When the minelayer is in position, open a channel to the Minelayer and tell it to Lay Mines. The Minelayer will then start to move around and drop mines in a random pattern. |
Code Name: Scavenger Vehicle Type: Remote Extraction Built by: Recyler | |
Physics: Forward = 15 m/s Reverse = 10 m/s Strafe = 15 m/s Turn Speed = 90° per second Armor: 30mm EDD Standard Weapons: Unarmed |
An autonomous vacuum cleaner of sorts, the Scavenger roams the battlefield on its own, gathering scrap from downed vehicles and bio-metal deposits. The Scavenger works with the Recycler and the Scrap Silo in order to offload its bio-metal harvest. |
Code Name: Tug Vehicle Type: Cargo Propulsion Cab Built by: Unit Factory | |
Physics: Forward = 8 m/s Reverse = 8 m/s Strafe = 15 m/s Turn Speed = 90° per second Armor: 50mm EDD Standard Weapons: Unarmed |
The Tug is a hauling unit, used to pull large, heavy objects that are otherwise immobile. It has often proven successful at collecting and transporting alien artifacts. |
Code Name: Recycler Vehicle Type: Mobile Unit Factory | |
Physics: Forward = 15 m/s Reverse = 15 m/s Strafe = 15 m/s Armor: 100mm EDD Standard Weapons: Unarmed |
The Recycler is the primary building unit for the NSDF, and a necessity for
establishing a presence in unclaimed territory. It is weaponless, but heavily armored
and able to withstand extended attacks. In its mobile form, the Recycler can move freely across the battlefield. Once positioned over an energy-producing geyser, it deploys, exposing the massive construction facility stored within its hull. The Recycler builds vital base resources and unit supplies, as well as basic offensive and defensive units. It does this by projecting ultra-lightweight endo-skeletal beams inside of its construction bay while generating extreme temperatures that melt its supply of bio-metal. It then coats the beams with the liquid bio-metal, and holds the new unit's engines and internal machinery in place while the bio-metal cools. The entire process takes seconds. |
Code Name: Armory Vehicle Type: Armory | |
Physics: Forward = 15 m/s Reverse = 15 m/s Strafe = 15 m/s Armor: 100mm EDD Standard Weapons: Unarmed |
The Armory serves a number of purposes on the battlefield. Among them:
manufacturing special weapons and utilities, supplying ammunition and repairs to
drained vehicles, and establishing communication links with orbital surveillance
satellites. The Armory is equipped with a special, catapult-like structure that allows it to shoot the items it produces to the desired location. This helps in maintaining supply lines during attack runs far from base. Like the Recycler, the Armory requires a geyser power source. |
Code Name: MUF (Mobile Unit Factory) Vehicle Type: Advanced Mobile Unit Factory | |
Physics: Forward = 15 m/s Reverse = 15 m/s Strafe = 15 m/s Armor: 100mm EDD Standard Weapons: Unarmed |
The MUF is built by the Recycler in order to manufacture advanced units. Like the Recycler, it deploys over geysers and uses the same bio-metal molding technique. Its multiple dynamic molding armatures allow it to build units with more intricate designs and moving parts. Most of the NSDF's offensive and defensive vehicles are built by the Mobile Unit Factory. |
Code Name: Heaval Vehicle Type: Pre-Fabricated Building Assembler Built by: Recycler | |
Physics: Forward = 8 m/s Reverse = 8 m/s Strafe = 8 m/s Turn Speed = 90° per second Armor: 20mm EDD Standard Weapons: Unarmed |
The Heaval is an incredibly valuable high-end unit, capable of mind-numbing engineering feats. With adequate resources, it can assemble a functioning military base in minutes, providing everything from power facilities, to communication towers, to infantry barracks. |