Modifiers for Jewels and Charms are different.
Jewel Modifiers are here and
Charm Modifiers are here |
| Suffix |
Properties |
| Absorption |
Damage reduced by 3 |
| Acceleration |
40% Faster run/walk |
| Accuracy |
+6-9 to Dexterity |
| Ages |
Indestructible |
| Alacrity |
20% Attack Rate increase |
| Amelioration |
Poison length reduced by 50% |
| Amicae |
Damage reduced by 8-15 |
| Anima |
Damage Reduced by 8-15 |
| Anthrax |
Adds 100 Poison Damage for 6 seconds |
| Apprentice |
10% Faster Cast Rate |
| Atlas |
+21-30 to Strength |
| Balance |
10% Faster Hit Recovery |
| Bashing |
- 25-40 to Monster Defense per hit |
| Bat |
3-5% Mana stolen per hit |
| Bear |
Knockback |
| Blight |
Add 50 Poison damage for 3 seconds (Rings/Amulets)
Add 7 Poison damage for 3 seconds (Weapons/Circlets) |
| Blocking |
+15% Faster Block Rate |
| Brilliance |
+7-10 to Energy |
| Burning |
Adds 5-9 minimum and 10-20 maximum Fire Damage |
| Butchery |
+21-40 to maximum Damage |
| Carnage |
+11-14 to maximum Damage |
| Centaur |
+ (0.75 per character level) to Life |
| Chance |
5-15% better chance of getting magic item |
| Colossus |
+41-60 to Life |
| Craftsmanship |
+1 to maximum Damage |
| Defiance |
Poison length reduced by 75% |
| Deflecting |
+30% Faster Block Rate |
| Dexterity |
+1-2 to Dexterity |
| Ease |
Requirements -20% |
| Elephant |
+ (0.5 per character level) to Life and + (0.25 per character level) to Mana |
| Energy |
+1-3 to Energy |
| Enlightenment |
+21-30 to Energy |
| Equilibrium |
17% Faster Hit Recovery |
| Evisceration |
+41-63 to maximum Damage |
| Excellence |
+5-8 to minimum Damage |
| Fast-Repair |
Repairs Durability |
| Fire |
Adds 1-4 minimum and 6-11 maximum to Fire Damage |
| Flame |
Adds 1 minimum and 2-6 maximum to Fire Damage |
| Fortune |
16-25% better chance of getting magic item |
| Fox |
+6-10 to Life |
| Frost |
Adds 1 minimum and 1-2 maximum Cold Damage for 2 seconds |
| Gargantuan |
+41-60 to Life |
| Giant |
+10-15 to Strength |
| Glacier |
Adds 2-4 minimum and 4-15 maximum Cold Damage for 4 seconds |
| Gore |
+8-10 to maximum Damage |
| Greed |
25-40% extra gold from monsters |
| Guarding |
Magic damage reduced by 3 |
| Haste |
20% Faster run/walk |
| Health |
Damage reduced by 1 |
| Icicle |
Adds 1 minimum and 3-4 maximum Cold Damage for 3 seconds |
| Incineration |
Adds 10-15 minimum and 21-75 maximum Fire Damage |
| Jackal |
+1-5 to Life |
| Lamprey |
7-9% Life Stolen per hit |
| Leech |
3-5% Life stolen per hit |
| Life |
Damage reduced by 4-7 |
| Life Everlasting |
Damage Reduced by 10-25 |
| Light |
+1 to Light Radius, +15 to Armor Level |
| Lightning |
Adds 1 minimum and 9-16 maximum Lightning Damage |
| Locust |
5-7% Life stolen per hit |
| Luck |
26-35% Better Chance of Getting Magic Items |
| Magus |
20% Faster Cast Rate |
| Maiming |
+3-4 to maximum Damage |
| Mammoth |
+31-40 to Life |
| Measure |
+3-4 to minimum Damage |
| Memory |
+ (0.5 per character level) to Mana |
| Might |
+3-5 to Strength |
| Mind |
+4-6 to Energy |
| Negation |
Magic damage reduced by 4-6 |
| Nirvana |
+21-30 to Dexterity |
| Ox |
+6-9 to Strength |
| Pacing |
10% Faster run/walk |
| Perfection |
+16-20 to Dexterity |
| Performance |
+9-14 to minimum Damage |
| Pestilence |
Adds 50 Poison Damage for 5 seconds |
| Piercing |
Ignores Target's defenses |
| Precision |
+10-15 to Dexterity |
| Propagation |
Replenishes quantity |
| Protection |
Damage reduced by 2 |
| Puncturing |
- 10-20 to monster Defense per hit |
| Quality |
+2 to maximum Damage |
| Quickness |
40% Attack Rate increase |
| Radiance |
+3 to Light Radius, +30 to Armor Level |
| Razors |
Attacker takes Damage of 7-9 |
| Readiness |
10% Attack Rate increase |
| Regeneration |
Replenish Life +3-5 |
| Regrowth |
Replenish Life +6-10 |
| Remedy |
Poison length reduced by 25% |
| Replenishing |
Replenishes Quantity |
| Revivification |
Replenish Life +11-15 |
| Self-Repair |
Repairs Durability |
| Sentinel |
Magic damage reduced by 2 |
| Shock |
Adds 1 minimum and 6-8 maximum Lightning Damage |
| Simplicity |
Requirements -30% |
| Skill |
+3-5 to Dexterity |
| Slaughter |
+15-20 to maximum Damage |
| Slaying |
+5-7 to maximum Damage |
| Sorcery |
+11-15 to Energy |
| Speed |
30% Faster run/walk |
| Spikes |
Attacker takes 4-6 Damage |
| Squid |
+61-80 to Life |
| Stability |
24% Faster Hit Recovery |
| Storms |
Adds 1-6 minimum and 40-120 maximum Lightning Damage |
| Strength |
+1-2 to Strength |
| Sun |
+5 to Light Radius, +5% bonus to Armor Level |
| Swiftness |
30% Attack Rate increase |
| Swords |
Attacker takes Damage of 10-20 |
| Thawing |
Half freeze duration |
| Thorns |
Attacker takes 1-3 Damage |
| Thunder |
Adds 1 minimum and 17-40 maximum Lightning Damage |
| Tiger |
+21-30 to Life |
| Titan |
+16-20 to Strength |
| Transcendence |
+15-20 to minimum Damage |
| Transportation |
30% faster Run/Walk +80-90% heal Stamina |
| Traveling |
30% Faster run/walk, Heal Stamina +80-90% |
| Vampire |
7-9% Mana stolen per hit |
| Venom |
Adds 21Poison Damage for 4 seconds |
| Vileness |
Prevents monster heal |
| Warding |
Magic damage reduced by 1 |
| Warmth |
Half Freeze Duration |
| Wealth |
41-80% extra gold from monsters |
| Whale |
+81-100 to Life |
| Winter |
Adds 5-9 minimum and 16-50 maximum Cold Damage for 5 seconds |
| Wizardry |
+16-20 to Energy |
| Wolf |
+11-20 to Life |
| Worth |
+1-2 to minimum Damage |
| Wraith |
6-7% Mana Stolen per hit |