Units

 
units
  Chapter Introduction
Castle Units
Dungeon Units
Fortress Units
Inferno Units
Necropolis Units
Rampart Units
Stronghold Units
Tower Units
   
A Unit Guide

Inferno units, continued

Hell Hound/Cerberus
Attack: 10/10
Defense: 6/8
Hit Points: 25/25
Damage: 2-7/2-5
Speed: 7/8
Movement: ground
Cost: 200/250
Special Abilities: None/3-way attack, no retaliation

 
   
 
   

The hell hound is a good third-level creature with excellent attack and speed. The upgraded cerberus gains the ability to attack three units at once and cannot be retaliated against. However, curiously, its damage is reduced to make up for the wider area attack. The three opponents all must be in the three hexes facing the cerberus' head. Upgrade your hell hounds before your other troops. Of all the low to mid level inferno creatures, this one enjoys the most significant upgrade. You can use teleport and multiple spell enhancements to really make the most of the cerberi. Counterstrike will give the cerberi the ability to attack multiple opponents multiple times. Haste is also effective with the cerberi. Build the kennel as soon as you can so you can increase your hell hound production. These units should form the backbone of your early armies.

 
   
 
   

Demon/Horned Demon
Attack: 10/10
Defense: 10/10
Hit Points: 35/40
Damage: 7-9/7-9
Speed: 5/6
Movement: ground
Cost: 250/270
Special Abilities: None/None

The demon is very cheap, but also very weak. Its upgrade, the horned demon, is laughable. Don't waste too much money on these troops, as they're really only cannon fodder. Not only are both demon versions too weak to tangle with like-level units, but they are also very slow. Save your money for efreet sultans, cerberi, and devils.

 
   
 
   

Pit Fiend/Pit Lord
Attack: 13/13
Defense: 13/13
Hit Points: 45/45
Damage: 13-17/13-17
Speed: 6/7
Movement: ground
Cost: 500/700
Special Abilities: None/Summon demons

The pit fiend and pit lords are somewhat of a curiosity. Statistically, they appear strong, but in practice they don't really complement the inferno forces well. They can't survive against the likes of rocs, ogres, monks, or minotaurs, nor crusaders. While pit fiends and pit lords deal out serious damage, they aren't that durable nor do they have great speed. However, if you can enhance them with magic and haste or teleport them, they can become rather useful. Pit lords have the special ability to resurrect fallen allied stacks as demons, but this is not a terribly useful ability since demons are pathetic fighters. The number of resurrected troops depends on the number of pit lords doing the resurrecting, and can never exceed the number of pit lords performing the operation. The pit fiend to pit lord upgrade is thus not very useful. You gain one speed and the dubious resurrect-as-demons ability. The additional 200 gold is not worth the price for pit lords.

Inferno units, continued