Magic

 
Magic
  Chapter Introduction
Air Magic
Earth Magic
Fire Magic
Water Magic
Combat Spells
Spells by Town Type
   

Magic

Why Learn Air Magic ? (continued)

Beneficial Spells
Haste (level one): This spell is essential because it increases your unit's speed by three points. An expert of air magic can cast this spell with spectacular results: all of your units get a +5 bonus to speed. This alone is a great reason to become an expert in air magic.

Fortune (level two): Fortune is a good spell because it raises a unit's luck rating by one. Obviously, an expert can cast this spell at even greater efficiency, affecting all your units and giving them a +2 bonus to luck. Because luck allows your troops to attack for double damage, this spell is particularly useful, especially when cast at expert level.

Precision (level two): Precision increases one ranged unit's attack rating by three. At expert level, this spell affects all your ranged units and grants a +6 bonus to attack. As with all beneficial spells, precision is most powerful at the expert level. Cast it on your ranged units to do some serious damage. Also cast bless (water magic) on your ranged units to do even more damage.

Protective Spells
Air Shield (level three): This spell is essential to cast on your own ranged units and slow troops because it reduces the damage you take from missile attacks. A novice can affect only one unit and reduces damage by 25 percent, but an expert affects all allied troops and reduces damage by 50 percent.

Counterstrike (level four): This spell is powerful because it gives one unit the ability to retaliate against one additional attack. Extra counter attacks are always good, especially if you also increase the unit's attack and defense so it can withstand enemy blows and return vicious counter thrusts. An expert of air magic can affect all allied troops and gives them each two additional retaliations.

Protection from Earth (level three): This spell is great because it reduces damage taken by earth spells, which includes meteor shower and implosion. A novice casts this spell on one unit and reduces damage by 35 percent, but an expert affects all allied troops and reduces damage by 50 percent.

Next: Why learn earth magic?