Magic

 
Magic
  Chapter Introduction
Air Magic
Earth Magic
Fire Magic
Water Magic
Combat Spells
Spells by Town Type
   

Magic

Why Learn Fire Magic?

Fire magic has a collection of powerful offensive spells, and also some good beneficial ones as well.

Offensive Spells
Blind (level two): Blind is great because it completely incapacitates one enemy stack until it is attacked. The spell lasts for one round per power. If a novice casts the spell, the deactivating attack causes the blinded creature to retaliate at 50 percent attack rating. If an expert casts this spell, the deactivating attack invites no retaliation. This spell is great when you are being attacked by multiple strong enemies or lots of ranged units. Just blind several enemy stacks and you cut the army down to size, allowing you to escape missile fire or deal with the enemy stacks one at a time. Take advantage of blinded units and cast multiple detrimental spells on them.

Armageddon (level four): This spell is highly destructive but it affects all units on the screen, including your own. It does ((powerx50)+30) damage to all units on screen. Experts do ((powerx50)+120) damage. Only use this spell if you are going to lose anyway and don't care about losing the hero or otherwise command creatures that are immune to this spell, such as red, black, and gold dragons, efreeti, and any unit with an expert-level anti-magic (earth magic) on them. If you can escape harm, this spell does a terrific amount of damage to all enemy units.

Berserk (level four): This spell is great for turning the enemy against itself. When a novice casts this spell, it causes the target to attack the nearest enemy within one hex. That is usually one of its allies (an enemy stack). If there is no enemy in sight, the berserk unit won't attack but will instead move. An expert casting this spell causes the berserk unit to attack the nearest troop in 19 hexes.

Inferno (level four): This spell is special because it affects the target hex and all hexes within two hexes for ((powerx10)+20) damage. As offensive spells go, it doesn't do that much damage, but it does affect a huge area. Experts do ((powerx10)+80) damage.

Beneficial Spells
Bloodlust (level one): This spell increases the attack rating of a hand-to-hand unit by +3. This spell doesn't affect ranged units. An expert affects all allied troops and increases attack by +6.

Frenzy (level four): This spell can be extremely deadly when cast on a unit with high defense. Basically, all defense is converted into attack points, giving the unit better offense but no defense. At expert level, the attack increase is 200 percent of the unit's defense, instead of only 100 percent. If your witch has this spell, it is a good on to cast on fortress creatures.

Slayer (level four): This spell gives your unit a +8 attack bonus against dragons, behemoths, and hydras. An expert also conveys the bonus when attacking angels, devils, and titans.

Protective Spells
Fire Shield (level four): This spell doesn't actually protect against damage, but it does harm the attacker, When an enemy attacks the shielded unit, it suffers 20 percent of the damage it dealt. If an expert casts the fire shield, the enemy unit suffers 30 percent of the damage it dealt.

Next: Why learn water magic?