Magic Why Learn Air Magic? Air magic provides you with some the game's best adventure movement spells, and also boasts some very useful beneficial and protective spells. Here are the spells of this school that you want to master. Adventure Fly (level five): The fly spell is also a useful movement spell, although not as much as dimension door. With this spell, you can travel across any terrain, but must end up on land at the end of your turn. A novice casting this spell can fly at 60 percent of his normal movement allowance. An air expert can move at his full 100 percent allowance. Again, being able to move freely on the strategic map, and thus zip to your castle and replenish your creatures with haste, is a valuable ability. Offensive Spells Chain Lightning (level four): You want to learn this spell because it can strike up to five enemy troops. You call down one lightning bolt that hammers the first target, and then the lightning strike arcs to the next nearest enemy target for half damage, and then to the next target for half of that, and so on. The last target thus suffers a fraction of what the first one suffered, but this spell is still enormously useful because it can strike up to five enemy targets in one round. Be careful though. This spell must hit five targets before it ends, so if there are only four enemies, the last arc will hit the closest one of your stacks. A novice casting this spell does ((powerx40)+50 damage) with the first strike, and the spell hits only four stacks. An expert does ((powerx40)+100). This is the second most powerful area effect spell in the game, behind armageddon.
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