Good Campaign 1: Scenario 3 - "Griffin Cliff" Objective: Flag all seven griffin towers Starting notes: You will start this scenario with your eight best heroes from the previous scenario.
Bonuses for starting hero
(you can pick one): Starting towns: Three castle towns Starting resources: 20W, 10M, 20O, 10S, 10C, 10Ge, 20000G Other towns: There are two inferno towns and two castle towns to conquer here. There is one of each on either side of the map, west and east. The two inferno towns already have forts, but the two castle towns do not. There are also three dungeon towns in the underground of the map. These are fully developed and garrisoned. Notes: Of your three starting towns, only one has a fort already built. You must build this military structure at the other two towns. Gold will be scarce in the first few weeks, especially if you want to upgrade all three of your towns. Although the Lion's Shield of Courage is a fabulously useful item, you might want to take the Endless Sack of Gold instead so you do have enough gold in the early going to build up your towns. Besides, your starting heroes will already be pretty powerful. The griffin towers are located at the far north of the map. The seven towers are divided into two groups. The first three are clustered in the middle of the northern edge of the map and surrounded by mountains. The only way in is through a red border guard. The keymaster's tent for this red guard is located near the top of the map, closer to the west side. The other four griffin towers are split two apiece on the west and east side of the northern edge of the map. Each is located at the end of a long path through the mountains. A garrison blocks the start of each path, while at the end of the path (the foot of the griffin tower) are packs of griffin guards. The four garrisons each contain hordes of familiars and infernal troglodytes, and lots of hell hounds, harpy hags, demons, and evil eyes. During this scenario, don't expect the computer to let you build up freely so you can capture the seven griffin towers. It will come after you with several substantial forces early on. To the north of the two inferno towns are subterranean gates. Beware of dungeon heroes coming out of the ground and attacking you with their armies. Take the two inferno towns and then build castle gates in each one so you can teleport back and forth between the west and east sides of the map and take on any enemy heroes that might try to sneak into your territory. Once you have these towns, you can start building up an army to sweep across the north and take the towers. It shouldn't be too hard. You can venture underground if you want to put an end to further dungeon overlord attacks. There is a Dragon Utopia in the underworld, which you can attack for some powerful artifacts. However, the goal of the scenario is to flag those seven griffin towers, and as long as you can hold off any dungeon heroes that might come through the subterranean gate, you probably don't need to venture underground. The griffin towers and their garrisons are actually pretty easy to overcome.
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