Evil Campaign 2: Scenario 3 - "Corporeal Punishment" Objective: Defeat the Death Knight Mot. Starting notes: You will have any artifacts you carried over from seers in the last scenario.
Choose a bonus (you can
pick one): Starting towns: One necropolis Starting resources: 20W, 10M, 20O, 10S, 10C, 10Ge, 20000G Other towns: There are three necropolis towns not counting the fortress where Mot is waiting. One is in the southwest, the other is in the middle of the map, and the last is in the northeast. Notes: In this scenario you must destroy Mot, who resides in a necropolis to the far southeast. The 25 zombies will help you get an early start; the other bonuses won't prove useful. The way to Mot is winding and snakes through mountains and garrisons. Beware, because several garrisons reside on cursed ground, preventing the casting of magic in combat. If you need to acquire resources and artifacts to increase your power, there is a rich underworld, but it is only accessibly by a whirlpool in the northeast corner of the map. You'll need to go to an external shipyard in the northwest to build a ship if you want to travel there. Once you engage Mot you will find he is nowhere near as powerful as the last hero you faced, General Kendal. Mot has two attack, five defense, four power, and three knowledge. You may face him within his castle, but Mot is also inclined to wander about collecting resources. He will be protected by a large host of necropolis creatures, but by the time you reach him, you will have equivalent forces.
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