Walk-throughs

Campaign Walk-throughs
 
Walk-throughs
  Chapter Introduction
Evil Campaign 1
Good Campaign 1
Neutral Campaign 1
Evil Campaign 2
Good Campaign 2
Good Campaign 3
Secret Campaign
   

Good Campaign 1: Scenario 1 - "Homecoming"

Objective: Capture the town of Terraneus.

Starting notes: Your heroes are limited to sixth level, but your four best will carry over to the next scenario. Artifacts and troops don't carry over, but spells do.

 
  The dungeon town of Terraneus is your objective.
   

Bonuses for starting hero (you can pick one):
· Start with a first aid tent
· Start with 14 extra pikemen
· Start with five extra crystals, gems, mercury, and sulfur

Starting towns: One castle

Starting resources: 30W, 15M, 30O, 15S, 15C, 15Ge, 30000G

Other towns: There are three castle towns for the taking. These are all above ground. One is directly north of your starting town, at the very top edge of the map. One is in the very middle of the map, and the other is in the southwestern corner of the continent. All have been conquered by the dungeon overlords of Nighon and thus are garrisoned by both native creatures and dungeon ones.

Notes: Your hero starts just outside your town, surrounded by archers and pikemen. Don't worry, they will join you, thus adding immediately to your army.

Regarding the starting bonus, you don't need the extra 14 pikemen because there are already recruits waiting in the countryside to join you when you start. A first aid tent isn't really that useful in the early game, so go for the extra resources so you can build upgrade your mage guild and barracks faster.

Terraneus is a dungeon town located underground. You'll need to access it through a subterranean gate located in the snowy terrain nearby the castle town of Plinth. That is located in the southwestern part of the continent. You can either get their by foot, fighting your way through wandering monsters, another enemy castle, and the rough terrain, or get their by boat. Getting their by sea is much faster and safer; just skirt along the southern coast of the continent and when you see a castle called Plinth in the far west, you can make for shore.

When you come across treasure chests during exploration, you should opt for the gold because you can't advance beyond sixth level anyway, and you will have plenty of opportunities to gain experience. The gold will enable you to buy creatures at an accelerated pace and take on Terraneus earlier, thus lessening the likelihood that you would face a large dungeon garrison there.

The dungeon town of Terraneus has to obey the same rules as you as far as building up, so if you attack earlier you'll face a less formidable defense. But if you wait too long or take the long route to the subterranean gate and thus give your enemy time to build up, you could be facing a larger force of dungeon creatures. Keep in mind that in this scenario you cannot recruit angels.

Next, Good Campaign 1: Scenario 2