Jedi
Vs. Mercenary ("Jedi Vs. Merc")
Here
you will find our strategies on playing this class-based variation
that can be applied to other gametypes. Note however that it was really intended for "FFA" gametype, as the others contain major gameplay glitches.
Note:
It is first advisable to learn the various Force
Powers and Weapons, as well
as familiarize yourself with the Items
and basic game mechanics before attempting to play this bonus
gametype!
This
section provides basic tips for learning to play Jedi Vs. Merc,
a hidden "bonus" gameplay modification included with
the game.
It can be applied to other game modes, such
as CTF, FFA, Duel, etc. However bear in mind that due to bugs, it really only works well in FFA. In CTF for example, you'll have a non-team skin, and bots of both teams (even your own team, even with team damage off) will attack you. Sometimes you won't even show up properly on the scoreboard.
It could also be reasonably argued that Jedi Vs. Merc was not "balanced" since it was a bonus game mode thrown in for fun (an experimental precursor to the class system found in Siege), so your mileage may vary.
You will
need to know the Force and Lightsaber to be a Jedi, and the
other weapons and items to be a Mercenary, but knowledge of
the other side is essential to fighting against others of
the opposite class.
Jedi
vs. Merc Overview
The
server must have a console command enabled in the main config
file (for example the autoexec.cfg) for the mode to work. This is not a gametype so much as a "switch" toggle:
seta
g_jediVmerc "1"
(1
means that all game modes are set to "Jedi vs. Merc"
until changed. 0 allows normal gameplay in each gametype.
Think of it as a switch, just like the "Saber Only"
switch).
You'll
know its a Jedi vs. Merc server, when it displays this icon
in the server menu:
Once
a game begins, look in your player setup profile... there
will be an option for "Jedi: Yes/No" at the bottom
of your screen. If you enable "Yes" you become a
Jedi, "No" you become a Mercenary.
Although the name implies they fight each
other, this depends purely on player preference. Teams can
be a mixture of classes, and it is based solely on personal
preference.
Here
is a basic comparision between the two classes.
Note that the pickup "items" other than health and shield pickups and Force Boon/Enlightenments are normally not found except in addon maps.
Class |
"Jedi" |
Usable
Weapon(s) |
Lightsaber
only (any type) |
Starting
Gear |
Lightsaber |
Force
Abilities |
Selectable
Force (varies with Force Level of server) |
Item
Use |
Large/Small
Shield Boosts, Seeker Drone, Force Boon, Force Enlightenments |
Class |
"Merc" |
Usable
Weapon(s) |
Anything
but the Lightsaber. |
Starting
Gear |
BlasTech,
ST Rifle, Bowcastor, Melee
100
Blaster Pack units, 300 Energy Cells
|
Force
Abilities |
No
Force powers whatsoever. |
Item
Use |
Everything
except Seeker Drones, Force Boons, or Force Enlightenments |
Otherwise,
the two classes are the same as in normal gameplay (each start
with the same amount of health/shields, etc).
Jedi
can pull weapons away from Mercenaries (except the BlasTech or
Melee) but cannot use those weapons themselves... so
a disarmed Merc can run over and pickup his dropped gun again
(and lose it again, etc).
Interestingly,
the Mercenary has a full Mana pool (which he can never
use, since he lacks even the basic Force Jump). A Dark Jedi can thus use a Merc's mana to heal himself!
As
a Merc, the Ysalamari (see Items
section) is far more useful than before (too bad its not included in the basic maps!), since it doesn't
change your abilities in the least, but gives you some immunity
from Jedi force attacks (though it does make you a nice bright
target for enemy Mercs to snipe at).
By
now players should have some experience with "Non Force"
verses "Force+Saber" battles, due to Holocron FFA
and Jedi Master gametypes. It may help you to play these gametypes
first, or Jedi Vs. Merc may help prepare you for the others.
It's up to you to use the method that works best.
Unlike
the other two gamemodes however, you do not need to worry
about mastering all of the Force powers, just the ones you
plan to use (if a Jedi).
Let's
just say for now that each class will have to really know
its stuff to be able to take out members of the other.
|