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GameGuides.com Presents Myth II: Soulblighter Game Guide

Introduction
The History
Unit Profiles
Tactics and Strategies
Walk-throughs
Multiplayer Myth II
10. Once all of your troops and the automated forces are across the river, mix your troops in with the automated troops waiting on the riverbank to the north. Set the Bowmen in the rear with the automated Bowmen and place the melee troops in Guard mode alongside the automated troops. MAP

11. Bring Alric forward to the northeast, where Soulblighter and a group of Myrkridia await. After a short conversation, he retreats. MAP

12. Allow Alric to hack away at the Myrkridia. Many will probably get by Alric and go after your troops to the rear. The automated troops will move forward to soften up the charging Myrkridia. Your melee troops will mop up when the enemies finally arrive at their guard line. Make sure Alric survives this and all attacks. MAP

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Line up behind the computer-controlled troops in guard mode and let the Myrkridia sharpen their claws on your automated brethren. Once they are dog food, use your troops to finish off Soulblighter's beleaguered troops.
13. Take some time to survey the battlefield for dropped healing roots and fire arrows. You will need as many roots as you can get your hands on to heal Alric and any troops who survive the Myrkridia wave. MAP

14. Climb the hill to follow Soulblighter. MAP

15. When you come to a long, thin hill, set your Bowmen on high. Rush a Berserk first to draw in the Wights surrounding Soulblighter. Don't go too far or you will attract the attention of the Fallen Lord himself. If you retreat, however, so will he. MAP

16. Send Alric forward to get the attention of a pack of Myrkridia. Draw them back toward your Bowmen and Dwarves and finish them off with Alric and Balmung. MAP

17. Advance slowly, keeping an eye out for Mahir. You will know when you see one if you spot a shadow gliding across the floor. Line up your Bowmen as the canyon wall turns to the northeast and send out a pair of Berserks to lure in Mahir. When you get one on the hook, run parallel to the Bowmen and let the Mahir catch your Berserk. While it drains some life out of him, the Mahir will become visible and open to attack. A few arrows should finish him. There will be many of these creatures lurking around Soulblighter, so be on the watch. MAP

18. Once the Mahir are dead, send Alric to approach Soulblighter. After another face-off, Soulblighter will flee wildly and the level will end. MAP

Next, Level XXV: The Forge next