Entering the Great Graveyard
Getting to the graveyard isn't easy. There are two routes, with the Snake Cult Estate being the easier and quicker of the two. You may want to explore both routes, though, because you'll get some good loot and experience points. And if you want to finish the Missing Guard quest to find Walters, you'll need to explore the warehouse. The Missing Brother quest, given to you by Jemanie, can be completed through either route.
Jemanie's House
Your first stop should be Jemanie's house, located in the central western part of Beggar's Nest. Jemanie is concerned about his brother, Torin, who has fallen in with a strange cult headquartered in a house to the north. One interesting bit of information: The undead completely avoid the house in question. Jemanie will give you the estate wardstone to get through the force field blocking the door.
The Snake Cult Estate
A-To Beggar's Nest B-Summoning Chamber C-Snake Cult Leader D-Stairs to Crypt |
You'll face a few cultists as you enter this house and a few more in the summoning chamber. Don't worry if they finish the ritual--their summoned creature is just a 1st-level imp. In the next room is the Snake Cult leader, a level-6 cleric. After the leader is dead, go down the stairs into the crypt.
Krestal's House
Go upstairs to talk to Krestal. He will tell you about his former gang, the chart-topping Sword Coast Boys, and how the leader, Drawl, made a strange deal that turned many of the gang into the undead. He'll also mention Walters, the missing guard and apparently a former Sword Coast Boy, and tell you that Drawl and his undead are in the warehouse.
The Warehouse
The first level of the warehouse shouldn't be much of a problem--just three rooms of old-fashioned zombie killing. It's the lower level that's a bit of a challenge.
A-Stairs to Upper Level B-Drawl C-Walters D-Stairs to Crypt |
If you don't have Linu with you or have some turning ability of your own, you'll wish you did. There are so many zombies in this warehouse you'll think they're being exported. Make your way through the long hallway until you reach Drawl's room. You'll overhear a brief conversation between Drawl and Walters, and Drawl will mention someone named Gulnan. Enter the room and be ready for a fairly challenging fight with the 8th-level Drawl.
After you kill Drawl, talk to Walters. He'll head back to the main gate, and you can venture down into the crypt.