Prelude
The prelude will train you to play Neverwinter Nights. The first few rooms will serve as your tutorial. You'll learn how to use your inventory, move the camera, cast spells, and fight with ranged and melee weapons. The second part will be more active training, because the Academy gets invaded and you must rush to save the creatures that will be used to cure the Wailing Death.
Training Halls
A-Entrance and Shop Training B-Map and Journal Training C-Combat Training D-Rogue Training E-Druid and Cleric Training F-Mage Training G-To Graduation Chamber H-To the Academy |
After speaking with Pavel and his brother, Bim, head into the Training Halls. Visit the appropriate trainers for your character class. You can skip the basic interface tutorials, but you must complete your class training in order to proceed to the Graduation Chamber.
Graduation Chamber
When you enter the Graduation Chamber, speak to Aribeth, who will congratulate you on your commencement. While she is speaking, some mercenaries will teleport in and commence with the beatings. Help Aribeth and the students fight the interlopers, then talk to Aribeth. She will give you a key to the locked door in the Training Halls. Return there. After removing the goblins from the hallway, and from the other rooms if you wish, go through the east door into the Academy.
The Academy
A-To Training Halls B-Pavel C-Level Training D-Mysterious Mage E-To Stables |
Go through the storage room and meet up with Pavel. He'll ask to join up with you, and you should let him. It'll teach you to travel with a henchman and will make the hallways ahead much easier to survive. The next friendly face you see will be Geldar, and he'll teach you how to level up. You'll gain a level when you talk to him.
Make your way through the halls, exploring the rooms for loot, if you want, and killing the skeletons and goblins in the hall. The mysterious mage, a 3rd-level wizard, will appear just before you reach the stables. With Pavel at your side, you should be able to kill him.
The Stables
Your final stop is the stables. You're too late to save the Waterdhavian creatures. Talk to Fenthick and Desther after all the goblins are dead. Exit the stables to begin Chapter One.