Neverwinter Nights Game Guide
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General Strategies Prelude Chapter Walk-Throughs Cheat Codes Table of Contents

The Deep Woods

A-To Druid Encampment
B-Spider Cave
C-The Nymph's House
D-To the Heart of the Forest

When you first enter the Deep Woods, you will be attacked by a 7th-level dryad. When she surrenders, talk to her. Seems everyone is under the evil spell of the forest. She has two suggestions as to creatures that may not be affected: a local nymph and a witch named Setara, who lives to the east in the Heart of the Forest.

The Nymph's House

A-To Deep Woods
B-Nymph Slave
C-The Nymph
D-Ceremonial Dagger and Mirror of Vanity
E-Terrari
F-Lock of Nymph Hair

The nymph has many slaves, and they're all hostile. The one in the northwestern corner will surrender and seem unaware of where he is or how he got here. Makes you feel a little bad for killing all the others, doesn't it?

The nymph can help you reach the Spirit of the Wood.

Continue to the northeastern room, where you will meet the seductress herself. Her charms won't work on you, and she'll break down and tell you what she knows about the Spirit of the Wood and how a mortal might possibly reach it. Search the nearby chest for a ceremonial dagger, the Mirror of Vanity, and the Treatise on the Spirit of the Wood.

In the southern portion of her house, you'll find the missing druid Terrari. He'll leave once you talk to him. In an armoire in the bedroom to the southeast, you'll find the lock of nymph hair needed for Sharwyn's henchman quest.

The Spider Cave

A-To Deep Woods
B-Orlane

In the southeastern part of the region, you'll find a cave opening. Enter, and you'll be knee-deep in arachnids and ettercaps. In the southeastern cavern, you'll face an 11th-level queen spider. She guards a spiderweb cocoon that contains Orlane, the first of the missing druids.

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