Coldwood
The Coldwood region is made up of three small forests. In them, you'll find orcs and undead, a tomb, and a dungeon. And they will lead you to the first Word of Power.
Coldwood: Entrance
A-To Beorunna's Well B-Vaath's Camp C-To Coldwood: Wizard's Dungeon D-To Coldwood: Layenne's Tomb |
When you enter Coldwood, you'll be approached by a ranger named Devlar. He's scouted the region for you and can fill you in on some of the more important local sights. The only thing of note in this area of Coldwood is the orc camp in the southeast. Here you'll find Vaath (17th-level fighter), one of the orcs Rolkid asked you to hunt. Kill him and return his head for the reward, or let him surrender and take one of his subordinates' heads instead. Search a chest a short distance to the north for the dagger for Grimgnaw's henchman quest.
Coldwood: Wizard's Dungeon
A-To Coldwood: Entrance B-Cultist Attack C-Wizard's Dungeon Entrance |
As you enter this region of the forest, you will be attacked by a group of cultists, lead by a cult leader (10th-level cleric). Kill them, and search the leader's body to find the cultist's journal. When you step into the portal outside the Wizard's Dungeon you'll be teleported in, thanks to the teleport scroll from Lillian.
Wizard's Dungeon
A-To Coldwood: Entrance B-Nax C-Libraries D-Summoning Room E-Wizard's Laboratory F-Gong Room G-Fire Braziers |
The first thing you'll want to do is head to the prison and speak with Nax. He'll tell you that you may be able to summon an elemental to help him. You may want to destroy the braziers in the northeast and southwest corners of the dungeon--these will continually spawn elementals until they are destroyed.
There are libraries in the northwest and southeast corners of the dungeon--in either of them, you'll find a book titled The Nature of Water Summoning, which will explain the process. You'll need a slaad's tongue (which can be found on a corpse near the wizard's laboratory) and the ability to cast Melf's Acid Arrow. If you can't cast it, don't worry--there's a Ring of Melf in the lab that will allow any character class to cast the spell.
Go to the summoning room and place the tongue in the summoning pool. Cast the spell at the pool, and a water elemental will appear. Ask it to free Nax, and then go speak with him. He'll tell you about the key to the gong room, which will unlock the vault. Ring the gongs in the following order--northwest (puma), northeast (dog), southeast (bear), southwest (dragon). The vault will open. Kill the huge fire elemental guard (11th-level elemental/4th-level fighter) and take the snow globe from the pedestal.
You can now return to town and give the globe to Lillian, or you can go explore Layenne's Tomb, an optional area to the north of Coldwood.