Chapter Four
Neverwinter
You've returned to Neverwinter, and it's time to prepare for the final showdown. Make that "showdowns." This chapter is brief but challenging. Start by talking with Nasher and Aarin. Head down to the dungeon and talk with Haedraline, then go down into the cavern and examine the Source Stone, if you're interested in seeing it.
Neverwinter
A-Castle Never B-To War Zone C-Hall of Justice D-Trade of Blades E-Moonstone Maske F-Shining Knight Arms and Armor G-Many-Starred Cloak Guild |
Shopping
If you need supplies, Eltoora at the Many-Starred Cloak Guild is open for business, as is Shining Knight Arms and Armor.
Secondary Quests
There are only two secondary quests in this chapter. Luce in the Moonstone Mask will ask you to rescue her sister, Leesa, who got lost somewhere in the War Zone. Trancar in the Trade of Blades will ask you to put an end to two of the biggest threats to Neverwinter: the siege weapons and the invincible golems in the War Zone. Seems like everyone is telling you something: Head into the War Zone.
The War Zone
A-To Neverwinter B-Wizards' Chantries C-Catapults D-Leesa E-Secret Passage F-House G-Portal to Maugrim's |
As Trancar warned you, the golems really are invincible. Quickly get to the first Wizard's Chantry. Inside, you'll fight a 16th-level Luskan wizard and a 13th-level Balor lord. When the wizard is dead, the golem will collapse. Next, take out the catapults. As in Fort Ilkard, you need to kill the catapult commanders, then use the catapults to destroy them. Once the north section of the city is clear, find Leesa in the northwest alley and lead her to the gate.
You can get to the southern section of the War Zone by destroying the gate or by going through the secret passage in the old man's home. Enter the second Wizard's Chantry, where you will face the same duo from the first. Now that the streets of the War Zone are safe, it's time to go after the bigger game.