Objective: Escape this room. Cate begins trapped inside a closed room. During the opening cutscene, the ship exploded and is now sinking. Most have abandoned ship, leaving Cate to fend for herself. Immediately run around the room and grab the cigarette lighter off the ground. Switch to its welder function and bust open the lock on the door. Open the door to escape the room. Objectives: Recover your possessions. Plant the tracking beacon on the radio. Go right upon exiting the room and watch the machinery explode. Go right into the door. Search the top of the pipes near the ceiling for an intelligence item. Exit through the door underneath the bright light. Turn right and jump in the hole in the floor. Swim through the tunnel to the end. Open the door and enter the room. Come up and grab your stuff from the table (including an intelligence item). Swim back and return to the grate. Go forward until you reach the busted catwalk. Leap over the busted catwalk to the power controls. Use the lever to deactivate the power. Jump in the water and swim through the underwater doorway. Climb the ladder and traverse the catwalk. Be careful of the sections of floor that will fall under your weight. Open the door at the end, go right, and drop into the hole.
H.A.R.M.'s Promise Briefing: You are proving to be an inadequate operative, Agent Archer. You have yet to carry off a successful mission. Well, perhaps all is not lost. At least you placed a beacon in the radio room, which will let you locate the sunken freighter. It would probably be worthwhile for you to practice diving in a controlled environment before attempting this mission. Objective: Report to the advanced field tactics area. The briefing begins with a cutscene - Volkov assassinates more men. You begin in the advanced field tactics area, where you can practice using new equipment - the scuba gear, speargun, and zipcord. Complete the training to end the briefing and move on to the next mission.
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