No One Lives Forever
Introduction
Combat Strategies
Stealth Strategies
Weapons
Gadgets
Walk-Through
Intelligence Items
Cheat Codes
Guide Contents
A Man of Influence, Scene 2

Objective: Infiltrate the chemical plant. Though Cate's going inside the chemical plant, Tom decides to help by distracting one guard. Tom approaches the guard outpost and lures one guard outside behind the van on the left. Once out of view, Tom bashes the guard's head in - now you only have one guard to deal with and a pesky guard dog. Use your robotic poodle to distract the guard dog. Take out the guard in the outpost with a clean head shot. Enter the outpost and pull the lever, which opens the gate to the left. Go out of the outpost and into the first door on the left.

Objective: Photograph the three ledgers. Move through the hall and doors until you exit outside. Carefully avoid the guards here and enter the door on the far left. You enter a room with some struggling machinery. Kill the talking guards on the other side. Move forward into the next area. Go right at the hallway and up the ladder at the end. There's a guard and camera atop the ladder. Lure the guard away from the camera and kill him. Enter the room at the end, which contains a ledger. Pull out Cate's sunglasses and take a snapshot of the ledger.

Retreat through machinery room back outside. Go straight across the exterior hiding on the right side. Open and enter door. Traverse the warehouse and locate a vial of body removal powder. Climb on the crates and locate the crawlspace near the ceiling. You'll find a set of bandages here. Open the grate and fall through the hole. Follow the hallway to the staircase. Open the door at the top and kill the guards inside quickly. Grab the intelligence item and take a snapshot of the ledger.

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It's useful to lure a guard away from other guards and use perfume to either stun the guard or put him to sleep!
Go past the room until you're overlooking a room to the right. Kill the guard. Return through the ledger room until you're back outside with the two guards adjacent to the train tracks. Kill the guards when they're away from the alarm. Leap over the train (ride it for an amusing cutscene) and go through the door on the left. There are guards to the right. Lure one of them through the door (you're hiding near the train) and kill him.

Avoid the other guard, who simply walks off to the left. Enter the first door on the left. Grab the intelligence item and enter the next room. Go forward and right around the fence. Kill the guards. Go up the ladder and follow the catwalk to the offices. Enter the first office and lure the guard away from the camera. Go down the hall and past the gate to the third - and final - ledger. Use the sunglasses to take a snapshot of the ledger.

Objective: Continue deeper into the compound and search for additional evidence. Exit the warehouse back outside. There are more guards. Just hug the left wall and move through the two open gates. Cate spots Armstrong, revealing additional evidence linking H.A.R.M. to Baron Dumas.

A Man of Influence, Scene 3

Objective: Interrogate the baron without arousing suspicion. Before ringing the doorbell, search the exterior grounds for intelligence items, such as the car trunk, under the door, in the car, and in the garbage can. Ring the doorbell and speak with the butler. When prompted, select: "Good afternoon. My name is Mia Hiag. I'm from Men of Influence magazine." At the next dialogue choice select: "I was hoping to profile Baron Dumas for our Perfect Lives series. Each month we cover a different person whose lifestyle and disposition exemplify perfect living." The butler speaks with the baron, then returns to Cate - you can interview him.

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Discuss the Baron's hunting hobby.
During the interview, select questions about the baron's hunting lifestyle. For instance, choose questions that include big game hunter, safari, hunting rifle, dangerous animal, stalwart hunter, exotic locales, gazelle trophy, and a message to share to admirers. The baron, at the end, will mention his safe - that it's protected by a tough security system, an infrared, invisible beam, and poisonous gas.

Further Investigation Required

Briefing: Well done, Agent Archer. You may redeem yourself yet. In the meantime, don't get cocky. There's still work to be done.

Command will fill you in on the details. Report there immediately.

Objective: Report to the advanced field tactics area.

Tom and Cate begin inside the briefing and deduce Volkov's connection to Baron Dumas' workplace. You receive some intelligence on the building before you're deployed. Visit the field tactics area to receive the Sphinx series M code breaker, which can break keypad codes, and an infrared scanner that's added to your sunglasses.

 
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