No One Lives Forever
Introduction
Combat Strategies
Stealth Strategies
Weapons
Gadgets
Walk-Through
Intelligence Items
Cheat Codes
Guide Contents
Mission: Trouble in the Tropics

Briefing: There is a small but nonetheless intriguing possibility that H.A.R.M. is storing the antidote for the reagent at a secret launch facility on an island off the coast of Mandaru.

Your first objective will be to establish whether or not such a facility even exists. If it does, you must infiltrate it and retrieve a container of the antidote.

Objectives: Ride the main lift to the surface level. Locate the hidden launch facility. Infiltrate the facility. Get aboard the rocket ship before liftoff.

The mission begins near a dock. A couple of guards complain about the arrival of a sub. Cate begins, in scuba gear and spear gun in hand, concealed behind a crate.

Trouble in the Tropics, Scene 1

Objective: Disable the communication equipment. Kill or avoid the nearby guards. Go into the door on the far right side and enter. More guards are here - if you're going to kill them, do it quickly, so they die outside the view of the camera to the right. Enter the door ahead and on the left. Be wary of the camera. Get the items from inside the room. There are two doors outside - from your perspective, it's one door to the left and another to the right.

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If you see a tower in the distance, there are probably some guards inside. Be cautious against these snipers and take them out from long range.
Enter the door on the right. Proceed down the hall. Explore the storeroom down the right hall if you wish. A keypad locks the door at the end of the main hall. Use the keypad and enter the office. Shoot the radio inside the room to disable communications. Search the file cabinets for an intelligence item.

Objective: Ride the main lift to the surface level. Exit back to the main hallway and enter the door on your right. You enter a dark warehouse. Search the area for an intelligence item. Enter the doors on the other side. Ride the left lift. It will eventually stop on the way up. Shoot the guard and technician across from you and their lift explodes. Leap onto the support beam separating the two lifts. Leap to the ladder and ascend to the ledge.

Objective: Locate the hidden launch facility. Go through the door and up the stairs into a room with guards. Terminate the guards and snag the blueprint. Go around the room to a door with a keypad. Use the code breaker to open the door. Proceed through the door at the end of the hall to complete the scene.

Trouble in the Tropics, Scene 2

Objective: Locate the hidden launch facility. Listen to the guards' conversation ahead. Kill them and search the crates in the area for intelligence. Be wary of the guards in the tower here. Take them out with the sniper rifle. After terminating all the guards, follow the path to the right. More guards will approach as you move; terminate them before continuing onward.

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Lure guards out of the structure and eliminate them before they have a chance to counterattack.
Look for towers and stop your progress when you spot one. Kill the guards inside with the sniper rifle or other long-range weaponry. You will eventually reach a dead-end into a fence. Kill the two guards nearby and locate the swampy path off to the right. Search the area for an intelligence item. Go over the concrete bridge and shoot the guards ahead. You will arrive at a wooden bridge. Terminate the three guards on the other side. Traverse the bridge carefully, jumping over the gaps and avoiding the green wooden planks.

At the intersection, go right to check near the fence for an intelligence item. Go left now and approach the ruins. There are many guards here. Trigger their arrival by using the sniper rifle versus the one adjacent to the center door. Lure the others around the corner and take them out with machinegun weaponry.

Search the grounds for intelligence items and enter the door to the right of the entrance. More enemies hide in here. Carefully eliminate them and search the rooms for items. Go out the back entrance of these rooms into a shallow river. Grab the intelligence item on the rock as you make your way to the clearing. Take out the sniper rifle and use it against the guards in and near the tower (there are three total). Turn left and spot the zipcord hook inside the circular opening. Use the zipcord to ascend and clear the scene.

 
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