Briefing: If your theories are correct, the baroness will lead you right to the list of H.A.R.M.'s intended victims. You must retrieve that list and put an end to H.A.R.M. before more innocent people die. Time is short, Archer. You must succeed. Objectives: Tail the baroness to locate the private gondola station. Get on the roof of the gondola car before it departs. Rendezvous with UNITY operative. Locate the maintenance gondola station. Proceed to the chateau. Cate speaks with the UNITY contact about the baroness - Cate also gives the man a mission. Watch the conversation between the baroness and several thugs and get ready to be on the move. Alpine Intrigue, Scene 1 Objective: Tail the baroness to locate the private gondola station. Avoid detection. The baroness immediately heads away from you, flanked by a couple of guards. You can head to the ground via the nearby door and staircase or stay on this upper level and follow the catwalk to a spot overlooking a van and a few guards. The baroness will soon walk under this area and into the doorway on the right. Wait for the baroness to move under you and walk through the door. Return to the ground level and approach the van and guards. The key to remaining undetected from the baroness is to wait until she is far away from the stationary guards. Lure the stationary guards away from their post and terminate them. As long as the baroness can't hear you, you should be safe from detection. Lure these two guards away from the doorway on the right after the baroness has long passed through.
Continue forward and spot the bar and guard. Take out the guard and search the bar and other structures for items and intelligence. Go to the right and spot the two guards under the Christmas lights. Lure them away and kill them. The entrance to the private gondola station - and the end of the scene - is located through a doorway just beyond and to the left of the Christmas lights. Alpine Intrigue, Scene 2 Objective: Override the security lockdown. Don't set off any alarms. You start behind a building to your right. There are two guards over there. Remain concealed at the start of the scene and peek around the corner to spot the guards walking away from you. Enter the door to the immediate right into the structure. Pick up the silencer from the supply room. Move through the barracks area and locate the open window. Hop through and avoid the camera on the left. Spot the guard ahead. Hide behind the crates on the left until the guard passes you. Once he's passed you, go left around the structure. Two guards are up ahead in conversation. You can enter the garage door on the left and hide until the two are finished with their conversation. When one leaves, hug the left-hand wall and quickly scoot into the open door (avoid the camera). Snag the intelligence item from the room. Go straight and past the double doors on the right. Enter the supply rooms to pick up the briefcase (and modified missile launcher) and intelligence item. Return to the doorway you passed on the right, which leads into a warehouse. There's a guard patrolling inside. Avoid him by hiding behind the crates throughout the room. Exit the door on the left side (the right side leads to a garage area). There are two guards outside singing. Avoid them by hugging the right-hand wall and hiding behind the building. Move forward and crouch behind the crates. After the guards conclude their discussion and one leaves, wait until the remaining guard is looking away and enter the door under the camera (avoid the camera as well). Be quiet as you enter, as there is a guard to the right. Kill the guard as silently as possible (with the door closed). Use a code breaker on the control panel to the left to open a door near the scene's start position. Objective: Rendezvous with your contact. You must return to the scene's start position. Return through the warehouse. You can shoot guards but you must make sure the guards don't set off any alarms. Return outside after the warehouse and locate the open window through the barracks. You'll spot the open gate as you near the start position. Walk through to conclude the scene.
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