The Human Campaign: Against the Cybrids
Mars Resistance, Imperial Knights and Cybrids, Against the Cybrids

Mission #14: Animal Tenacity
It's off to Titan to fight cybrids - since you'll be fighting a lot of them, bring firepower. Head to Nav Alpha and ignore the two other teams heading off to their own places. Ignore the first wave of cybrids (three seekers) once you're at Nav Alpha; they probably won't attack the station. Instead, watch out for a party of goads and a third wave of shepherds.

 
  Protect the beam station from cybrid attack, even after the ships launch.
   

Right after the shepherds are taken care of, the beamships launch. But don't watch for long - a fourth cybrid wave will drop in right overhead, and a fifth wave - including two tough executioners - will arrive to complicate matters. The mission is finished once they are taken out.

Mission #15: Ticket to Ride
Now, you get to capture a cybrid dropship - bring ECM gear. After conversing with Sergeant Cassell at Nav Alpha, you can head toward Bravo, but the cybrid motion detectors are blocking the valley. You can try to avoid them, but you'll run into more cybrids on the perimeter, namely two bolos that can really do some punishing harm. Then again, if you go through the field of motion detectors, three shepherds and the bolos will come running, so it might be best to take on the bolos first.

As you approach Nav Bravo, you'll be confronted with the executioner and a missile turret - send the squad after the big cybrid and take out the turret yourself. An adjudicator shows up soon after - go after him and get your squadmates to do so as well when the executioner is finally dead. Now, blow up the communication tower.

Now, head to Nav Charlie. Send your squadmates charging after the two shepherds guarding it, but run straight for the drop ship - you'll only have 30 seconds to get to it and activate the nexus transmitter. Watch out for the two new cybrids shepherds who will drop in nearby and try to blow up the dropship; get your squadmates to help even if they are still busy. The dropship is very vulnerable and won't take much fire.

Next: Missions #16 and #17next