Subterranean, frigid
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Imperial Underworld Dragon

Chromadon

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Subterranean, frigid
common 0 - 85 )Kraven 86 - 170 )Osquip uncommon 171 - 235 ) 236 - 300 ) 301 - 364 ) 365 - 428 )Cave Moray 429 - 492 )Cave Troll 493 - 556 )Fungal Crawler 557 - 620 )Gangler 621 - 685 )Kroa-Kroa 686 - 685 )Otyugh 686 - 685 )Piercer 686 - 685 )Rock Troll rare 686 - 706 ) 707 - 728 ) 729 - 750 ) 751 - 771 ) 772 - 792 )Cave Drake 793 - 813 )Cave Fisher 814 - 835 )Eviscerator Beetle 836 - 857 )Flumph 858 - 878 )Grell 879 - 899 )Hoarfrost Drake 900 - 920 )Ice Drake 921 - 942 )Masticator 943 - 942 )Myceloid 943 - 942 )Purple Worm 943 - 942 )Umber Hulk 943 - 942 )White Dragon very rare 943 - 949 ) 950 - 956 ) 957 - 963 ) 964 - 970 )Chromadon 971 - 977 )Crysmal 978 - 984 )Crystal Dragon 985 - 991 )Imperial Underworld Dragon 992 - 999 )Khargra 1000 - 999 )Quil 1000 - 999 )Umonlee 1000 - 999 )Xorn
d1000 Spoor Table for   Subterranean, frigid

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 63 )(undefined) 64 - 192 )Aberration 193 - 363 )Animal 364 - 448 )Dragon 449 - 455 )Elemental 456 - 583 )Giant 584 - 696 )Magical Beast 697 - 803 )Monstrosity 804 - 868 )Monstrous Humanoid 869 - 912 )Outsider 913 - 934 )Undead 935 - 999 )Vermin

Profile for  Subterranean, frigid

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Myceloid
Myceloid
Fungal Crawler
Fungal Crawler
 
Aberration
Flumph
Small
Flumph
Flumph
Small
Flumph
Grell
Medium
Grell
Otyugh
triradial symmetry (oriented)
Otyugh
Otyugh
triradial symmetry (oriented)
Otyugh
Quil
crawling insect
Medium
Quil
 
Animal
Kraven
Diminutive
Kraven
Osquip
mammalian myriapod
Tiny
Osquip
 
Dragon
Cave Drake
wingless drake
Large
Cave Drake
Hoarfrost Drake
drake
Medium
Hoarfrost Drake
White Dragon
White Dragon
White Dragon
White Dragon
Crystal Dragon
Huge
Crystal Dragon
Crystal Dragon
Huge
Crystal Dragon
Imperial Underworld Dragon
imperial dragon
Huge
Imperial Underworld Dragon
 
Elemental
Xorn
Xorn
Xorn
Xorn
 
Giant
Cave Troll
biped
Large
Cave Troll
Rock Troll
Rock Troll
Rock Troll
Rock Troll
 
Magical Beast
Ice Drake
quadruped
Large
Ice Drake
Purple Worm
Purple Worm
Purple Worm
Purple Worm
Cave Moray
eel
Medium
Cave Moray
Chromadon
Gargantuan
Chromadon
Umonlee
crustacean
Huge
Umonlee
 
Monstrosity
Cave Fisher
Medium
Cave Fisher
Cave Fisher
Medium
Cave Fisher
Gangler
Large
Gangler
 
Monstrous Humanoid
Umber Hulk
biped
Large
Umber Hulk
Kroa-Kroa
facultative mammal
Small
Kroa-Kroa
 
Outsider
Masticator
Large
Masticator
Crysmal
Small
Crysmal
Crysmal
Small
Crysmal
Khargra
Small
Khargra
 
Undead
Eviscerator Beetle
beetle
Large
Eviscerator Beetle
 
Vermin
Piercer
Piercer
Piercer
Piercer