Size:
± Medium
Type:
± Humanoid
Form:
± biped
Temper:
rapacious
# App:
± 1-8 (3-30)
Lair:
Diet:
± omnivore
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120
Climb/Arboreal:
Flight:
± 30 ft. (good)
Swim:
Benthic:
Burrow:
± 20 ft.
Ethereal:
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 weapon
1-6 or weapon
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
any
Action
weapon
1 * weapon (1d6 or by weapon)
Special
Trickery
Use disguise or trickery to surprise victims.
Special
Leader
May have a leader of 2nd level or higher (any human class).
Special
Hoard
Only have treasure type A when encountered in their wilderness lair.
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Common
any
Offense
1 Attack
Circumstance: Combat
By weapon
Offense
Special Attacks
Circumstance: Combat
Leader types may have spells
Treasure
Treasure: Individual 2d4 gp; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
NPC thieves who live by robbery
Bandits are found in almost any locale, for wherever there is a civilisation there will be those who prey upon the weak. There will always be higher level fighters found with large groups of bandits. Consult the chart below to determine the exact number and level.
For every 20 bandits: 1 additional 3rd level fighter
For every 30 bandits: 1 additional 4th level fighter
For every 40 bandits: 1 additional 5th level fighter
For every 50 bandits: 1 additional 6th level fighter
Bandits will always be led by a high level fighter (8th to 10th level), 6 guards (2nd level), and a lieutenant (7th level). These members are in addition to those described above. The level of the commander is determined as follows:
Under 100 bandits: 8th level fighter
100 to 150 bandits: 9th level fighter
Over 150 bandits: 10th level fighter
There is a 25% chance per 50 bandits of a magic user being present with the group. If there is a magic user present he will be 7th to 10th level (determined by 1d4 roll).
There is a 15% chance per 50 bandits of a cleric being present with the group, if a cleric is present he will be 5th or 6th level and he will be accompanied by an assistant of 3rd or 4th level.
OSRIC
Actions/Abilities/Traits: OSRIC
NPC thieves who live by robbery.
OSE
NPC thieves who live by robbery
Bandits are found in almost any locale, for wherever there is a civilisation there will be those who prey upon the weak. There will always be higher level fighters found with large groups of bandits. Consult the chart below to determine the exact number and level.
For every 20 bandits: 1 additional 3rd level fighter
For every 30 bandits: 1 additional 4th level fighter
For every 40 bandits: 1 additional 5th level fighter
For every 50 bandits: 1 additional 6th level fighter
Bandits will always be led by a high level fighter (8th to 10th level), 6 guards (2nd level), and a lieutenant (7th level). These members are in addition to those described above. The level of the commander is determined as follows:
Under 100 bandits: 8th level fighter
100 to 150 bandits: 9th level fighter
Over 150 bandits: 10th level fighter
There is a 25% chance per 50 bandits of a magic user being present with the group. If there is a magic user present he will be 7th to 10th level (determined by 1d4 roll).
There is a 15% chance per 50 bandits of a cleric being present with the group, if a cleric is present he will be 5th or 6th level and he will be accompanied by an assistant of 3rd or 4th level.
OSRIC