Size:
Huge
Type:
Giant
Form:
biped
Temper:
# App:
± solitary, gang (2-5), band (6-8 plus 1-2 moni
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
± 40 ft. (30 ft. in armor)
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 2e
Ability
Catch Rock [Reaction]
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
greataxe +18 [+13/+8] (magical, reach 10 feet, sweep), Damage 1d12+9 slashing
Offense
Ranged
Circumstance: combat round (ranged)
rock +16 [+11/+6] (brutal, range increment 120 feet), Damage 2d6+10 bludgeoning
Offense
Smear
Circumstance: The cave giant is within reach of a creature that is adjacent to
The cave giant snags the creature and smashes it against the wall. The giant attempts an Athletics check against the target's Reflex DC. On a success, the cave giant Grabs the creature and smears it along the nearby wall, dealing 2d8+8 bludgeoning damage. On a critical success, the damage is doubled.
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
greataxe
hide armor
sack with 5 rocks
Language
Jotun
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e