Size:
Gargantuan
Type:
Dragon
Form:
draconic
Temper:
inquisitive
# App:
1
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 30'
Climb/Arboreal:
Flight:
± 80'
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (2d4)
Circumstance: Combat
1 bite (2d4)
Special
Variable Breath Weapon
Upon reaching the second age category, a cloud dragon acquires the breath weapon of a randomly-chosen (or GM assigned) dragon type; upon reaching the fourth age category, they acquire a second breath weapon type. Cloud dragons possess the same immunities as the dragons whose breath weapons they reproduce.
Special
Polymorph Self
All cloud dragons have the power to assume the form of any type of humanoid (as described in the spell charm person) at will in a manner otherwise equivalent to the spell polymorph self.
Environments
mountains
True dragons with varied metallic appearance that changes with environment and age
Cloud dragons have the most varied appearance of all the true dragons. In an indoor environment or when underground a cloud dragon appears to be a bright metallic color, while outdoors their coloration is brighter and less metallic, and may take on a reddish or bluish cast reminiscent of a sunrise or sunset. Hatchlings have a coppery skin tone, brightening to silver at the second age category, then to gold at the fourth before fading to a platinum tone by age category 6. While most true dragons become duller in color and sheen as they age, cloud dragons do not.
Cloud dragons are not cruel and do not seek to kill for pleasure. Many tales are told of cloud dragons offering assistance to adventurers, though they are every bit as avaricious as any dragon; adventurers in need of gold need not bother asking for a loan.
Another way in which cloud dragons differ from other types is that they do not have fixed breath weapons. Upon reaching the second age category, a cloud dragon acquires the breath weapon of a randomly-chosen (or GM assigned) dragon type; upon reaching the fourth age category, they acquire a second breath weapon type. Cloud dragons possess the same immunities as the drago
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 2e (Adult Cloud Dragon)
Actions/Abilities/Traits: Pathfinder 2e (Adult Cloud Dragon)
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(electricity, evocation, primal) The dragon breathes a thundercloud that deals 15d6 electricity damage in a 50-foot cone (DC 35 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Cloud Form
(polymorph, primal, transmutation) The cloud dragon's body becomes vaporous and misty. They gain the effects of gaseous form, except their fly Speed remains unchanged. The cloud dragon can use this action again to return to physical form.
Ability
Cloud Walk
The cloud dragon can tread on clouds or fog as though on solid ground.
Ability
Deflecting Cloud [Reaction]
Circumstance: Trigger: The dragon is the target of a ranged attack; Requirement
Trigger: The dragon is the target of a ranged attack; Requirements The dragon is aware of the attack and has a free wing; Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were hidden for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one horn Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 32
Ability
Mist Vision
Fog and mist don't impair a cloud dragon's vision; they ignore the concealed condition from fog and mist.
Ability
Primal Innate Spells
DC 36; 3rd wall of wind; 2nd gust of wind (at will), obscuring mist
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19] (electricity, magical, reach 15 feet), Damage 3d10+15 piercing plus 2d12 electricity
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
electricity
paralyzed
sleep
Language
Auran
Common
Draconic
Jotun
Perception
darkvision
mist vision
scent (imprecise) 60 feet
Actions/Abilities/Traits: Pathfinder 2e (Adult Cloud Dragon)
Actions/Abilities/Traits: Pathfinder 2e (Young Cloud Dragon)
Actions/Abilities/Traits: Pathfinder 2e (Young Cloud Dragon)
Ability
Breath Weapon
(electricity, evocation, primal) The dragon breathes a thundercloud that deals 11d6 electricity damage in a 40-foot cone (DC 29 basic Reflex save). They can't use Breath Weapon again for 1d4 rounds.
Ability
Cloud Walk
The cloud dragon can tread on clouds or fog as though on solid ground.
Ability
Deflecting Cloud [Reaction]
Circumstance: Trigger: The dragon is the target of a ranged attack; Requirement
Trigger: The dragon is the target of a ranged attack; Requirements The dragon is aware of the attack and has a free wing; Effect The cloud dragon flexes a wing and creates a billowing cloud of mist. The dragon is treated as if they were hidden for the purposes of resolving the triggering attack, so normally the attacker must succeed at a DC 11 flat check to target them. The dragon also gains a +4 circumstance bonus to AC against the triggering attack.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one horn Strike in any order.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 26
Ability
Mist Vision
Fog and mist don't impair a cloud dragon's vision; they ignore the concealed condition from fog and mist.
Ability
Primal Innate Spells
DC 29; 2nd obscuring mist; 1st gust of wind (at will)
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (electricity, reach 10 feet), Damage 2d10+13 piercing plus 1d12 electricity
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
electricity
paralyzed
sleep
Language
Auran
Common
Draconic
Perception
darkvision
mist vision
scent (imprecise) 60 feet
Actions/Abilities/Traits: Pathfinder 2e (Young Cloud Dragon)
True dragons with varied metallic appearance that changes with environment and age
Cloud dragons have the most varied appearance of all the true dragons. In an indoor environment or when underground a cloud dragon appears to be a bright metallic color, while outdoors their coloration is brighter and less metallic, and may take on a reddish or bluish cast reminiscent of a sunrise or sunset. Hatchlings have a coppery skin tone, brightening to silver at the second age category, then to gold at the fourth before fading to a platinum tone by age category 6. While most true dragons become duller in color and sheen as they age, cloud dragons do not.
Cloud dragons are not cruel and do not seek to kill for pleasure. Many tales are told of cloud dragons offering assistance to adventurers, though they are every bit as avaricious as any dragon; adventurers in need of gold need not bother asking for a loan.
Another way in which cloud dragons differ from other types is that they do not have fixed breath weapons. Upon reaching the second age category, a cloud dragon acquires the breath weapon of a randomly-chosen (or GM assigned) dragon type; upon reaching the fourth age category, they acquire a second breath weapon type. Cloud dragons possess the same immunities as the drago
Basic Fantasy Role-Playing Game